#include "simple.h"
// Include icon header
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
#include "mondrian.xpm"
#endif
BEGIN_EVENT_TABLE(MyFrame,wxFrame)
EVT_MENU(ID_QUIT, MyFrame::OnQuit)
EVT_CLOSE(MyFrame::OnCloseWindow)
+ EVT_TIMER(-1, MyFrame::OnTimer)
END_EVENT_TABLE()
MyFrame::MyFrame( wxWindow *parent, wxWindowID id, const wxString &title,
m_smile1 = new wxCanvasImage( image, 0,70,32,32 );
root->Append( m_smile1 );
- wxCanvasRect *rect = new wxCanvasRect( 20,20,100,100 );
- rect->SetBrush( *wxRED_BRUSH );
- root->Append( rect );
+ wxCanvasCircle *circ = new wxCanvasCircle( 170,70,50 );
+ circ->SetBrush( *wxBLUE_BRUSH );
+ root->Append( circ );
-/*
int i;
for (i = 10; i < 300; i+=10)
{
r->SetBrush( *wxRED_BRUSH );
root->Append( r );
}
-*/
m_smile2 = new wxCanvasImage( image, 0,110,32,32 );
root->Append( m_smile2 );
-/*
for (i = 15; i < 300; i+=10)
{
wxCanvasRect *r = new wxCanvasRect( i,50,3,140 );
r->SetBrush( *wxRED_BRUSH );
root->Append( r );
}
-*/
// This will call all object and children recursivly so
// all know what their wxCanvasAdmin is. Call at the end.
// One object group is the root object.
canvas->SetRoot( root );
+
+ m_timer = new wxTimer( this );
+ m_timer->Start( 80, FALSE );
+}
+
+MyFrame::~MyFrame()
+{
+ delete m_timer;
}
void MyFrame::CreateMyMenuBar()
Destroy();
}
+void MyFrame::OnTimer( wxTimerEvent &event )
+{
+ m_smile1->MoveRelative( 1, 0);
+ m_smile2->MoveRelative( 1, 0);
+
+ wxWakeUpIdle();
+}
+
//------------------------------------------------------------------------------
// MyApp
//------------------------------------------------------------------------------