#include "wx/object.h"
#include "wx/string.h"
#include "wx/palette.h"
+#include "wx/gdiobj.h"
//-----------------------------------------------------------------------------
// classes
// wxBitmap
//-----------------------------------------------------------------------------
-class wxBitmap: public wxObject
+class wxBitmap: public wxGDIObject
{
public:
wxBitmap();
{ return GetPalette(); };
// implementation
+ // --------------
void SetHeight( int height );
void SetWidth( int width );
GdkPixmap *GetPixmap() const;
GdkBitmap *GetBitmap() const;
-
- // no data :-)
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)