]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
Add virtual keyword where applicable.
[wxWidgets.git] / include / wx / renderer.h
index 8a8076c484cd78f190383ab66a4d2cdc495f0563..95538a40170108d2e6e71f0cf072be41524dba06 100644 (file)
@@ -170,7 +170,6 @@ public:
                                const wxRect& rect,
                                int flags = 0) = 0;
 
-
     // draw check button
     //
     // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
@@ -178,7 +177,27 @@ public:
                                  wxDC& dc,
                                  const wxRect& rect,
                                  int flags = 0) = 0;
-                                 
+
+    // draw blank button
+    //
+    // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0) = 0;
+
+    // draw rectangle indicating that an item in e.g. a list control
+    // has been selected or focused
+    //
+    // flags may use 
+    // wxCONTROL_SELECTED (item is selected, e.g. draw background)
+    // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
+    // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0) = 0;
+
     // geometry functions
     // ------------------
 
@@ -286,7 +305,19 @@ public:
                                  const wxRect& rect,
                                  int flags = 0 )
         { m_rendererNative.DrawCheckButton( win, dc, rect, flags ); }
-        
+
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0 )
+        { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
+
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0 )
+        { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }