// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#include "wx/defs.h"
-
#include "wx/bitmap.h"
#include "wx/palette.h"
#include "wx/icon.h"
depth = visual->depth;
wxCHECK_MSG( (depth == visual->depth) || (depth == 1) || (depth == 32), false,
- wxT("invalid bitmap depth") )
+ wxT("invalid bitmap depth") );
m_refData = new wxBitmapRefData();
M_BMPDATA->m_mask = (wxMask *) NULL;
{
UnRef();
- wxCHECK_MSG( bits != NULL, false, wxT("invalid bitmap data") )
+ wxCHECK_MSG( bits != NULL, false, wxT("invalid bitmap data") );
GdkVisual *visual = wxTheApp->GetGdkVisual();
{
UnRef();
- wxCHECK_MSG( image.Ok(), false, wxT("invalid image") )
- wxCHECK_MSG( depth == -1 || depth == 1, false, wxT("invalid bitmap depth") )
+ wxCHECK_MSG( image.Ok(), false, wxT("invalid image") );
+ wxCHECK_MSG( depth == -1 || depth == 1, false, wxT("invalid bitmap depth") );
if (image.GetWidth() <= 0 || image.GetHeight() <= 0)
return false;