/////////////////////////////////////////////////////////////////////////////
-// Name: spinbutt.h
+// Name: wx/univ/spinbutt.h
// Purpose: wxSpinButton class
// Author: Julian Smart
// Modified by:
#ifndef _WX_SPINBUTT_H_
#define _WX_SPINBUTT_H_
-#ifdef __GNUG__
- #pragma interface "spinbutt.h"
-#endif
-
#include "wx/control.h"
#include "wx/event.h"
-#if defined(__WIN95__)
+#if wxUSE_SPINBTN
class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase
{
wxSpinButton() { }
wxSpinButton(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
- const wxString& name = "wxSpinButton")
+ const wxString& name = wxSPIN_BUTTON_NAME)
{
Create(parent, id, pos, size, style, name);
}
virtual ~wxSpinButton();
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
- const wxString& name = "wxSpinButton");
+ const wxString& name = wxSPIN_BUTTON_NAME);
// accessors
WXWORD pos, WXHWND control);
// a wxSpinButton can't do anything useful with focus, only wxSpinCtrl can
- virtual bool AcceptsFocus() const { return FALSE; }
+ virtual bool AcceptsFocus() const { return false; }
protected:
virtual wxSize DoGetBestSize() const;
private:
- DECLARE_DYNAMIC_CLASS(wxSpinButton)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxSpinButton)
};
-#endif
- // __WIN95__
-#endif
- // _WX_SPINBUTT_H_
+#endif // wxUSE_SPINBTN
+
+#endif // _WX_SPINBUTT_H_