#define _WX_SETUP_H_
/* --- start common options --- */
-
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 2.2 API: set it to 1 to
+// This setting determines the compatibility with 2.4 API: set it to 1 to
// enable it but please consider updating your code instead.
//
// Default is 0
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_2 0
+#define WXWIN_COMPATIBILITY_2_4 0
-// This setting determines the compatibility with 2.4 API: set it to 0 to
+// This setting determines the compatibility with 2.6 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 1 but please try building your code with 0 as the default will
// in the version after it completely.
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_4 1
+#define WXWIN_COMPATIBILITY_2_6 1
// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
// default system font is used for wxWindow::GetCharWidth/Height() instead of
// Default is 1 if supported by the compiler.
//
// Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_STACKWALKER 0
+#define wxUSE_STACKWALKER 1
// Set this to 1 to compile in wxDebugReport class which allows you to create
// and optionally upload to your web site a debug report consisting of back
#define wxUSE_UNICODE 0
#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
-// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
-// that you will have to modify the makefiles to include unicows.lib import
-// library as the first library (see installation instructions in install.txt
-// to learn how to do it when building the library or samples).
-//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
-//
-// Default is 0
-//
-// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
-#define wxUSE_UNICODE_MSLU 0
-
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
// compiling the program in Unicode mode. More precisely, it will be possible
// to construct wxString from a wide (Unicode) string and convert any wxString
// Use standard C++ streams if 1. If 0, use wxWin streams implementation only.
#define wxUSE_STD_IOSTREAM 0
-// Enable conversion to standard C++ string if 1.
+// Enable conversion to standard C++ string if 1.
#define wxUSE_STD_STRING 0
// ----------------------------------------------------------------------------
//
// Default is 1.
//
-// Recommended setting: 1
+// Recommended setting: 1
#define wxUSE_MEDIACTRL 1
-// Use QuickTime
-//
-// Default is 0
-//
-// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
-#define wxUSE_QUICKTIME 0
-
-// Use DirectShow (requires linkage to strmiids.lib)
-//
-// Default is 0
-//
-// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
-#define wxUSE_DIRECTSHOW 0
-
// Use GStreamer for Unix (req a lot of dependancies)
//
// Default is 0
// Recommended setting: 1
#define wxUSE_CHOICEBOOK 1
+// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_TREEBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
#define wxUSE_COLOURDLG 1
// wxDirDlg class for getting a directory name from user
-#define wxUSE_DIRDLG 0
+#define wxUSE_DIRDLG 1
// TODO: setting to choose the generic or native one
// Default is 1
//
// Recommended setting: 1 (used in many places in the library itself)
-#define wxUSE_FILEDLG 0
+#define wxUSE_FILEDLG 1
// Use find/replace dialogs.
//
#define wxUSE_MDI 1
// Set to 0 to disable document/view architecture
-#define wxUSE_DOC_VIEW_ARCHITECTURE 0
+#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
//
// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
-#define wxUSE_MDI_ARCHITECTURE 0
+#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
-#define wxUSE_PRINTING_ARCHITECTURE 0
+#define wxUSE_PRINTING_ARCHITECTURE 1
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
// much more.
// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#define wxUSE_GLCANVAS 0
+// wxRichTextCtrl allows editing of styled text.
+//
+// Default is 1.
+//
+// Recommended setting: 1, set to 0 if you want compile a
+// smaller library.
+#define wxUSE_RICHTEXT 1
+
// ----------------------------------------------------------------------------
// Data transfer
// ----------------------------------------------------------------------------
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_CLIPBOARD 0
+#define wxUSE_CLIPBOARD 1
// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
// drop
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_DATAOBJ 0
+#define wxUSE_DATAOBJ 1
// Use wxDropTarget and wxDropSource classes for drag and drop (this is
// different from "built in" drag and drop in wxTreeCtrl which is always
// Default is 1.
//
// Recommended setting: 1
-#define wxUSE_DRAG_AND_DROP 0
+#define wxUSE_DRAG_AND_DROP 1
// Use wxAccessible for enhanced and customisable accessibility.
// Depends on wxUSE_OLE.
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
+#define wxUSE_MS_HTML_HELP 1
+ // 0 for no MS HTML Help
// Use wxHTML-based help controller?
-#define wxUSE_WXHTML_HELP 0
+#define wxUSE_WXHTML_HELP 1
#define wxUSE_RESOURCES 0
// 0 for no wxGetResource/wxWriteResource
// that use the connection) should support forward only scrolling of cursors,
// or both forward and backward support for backward scrolling cursors is
// dependent on the data source as well as the ODBC driver being used.
-#define wxODBC_FWD_ONLY_CURSORS 1
+#define wxODBC_FWD_ONLY_CURSORS 1
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
// member variables. With a setting of 1, full backward compatibility with the
// Default is 1 if supported by the compiler (VC++ and recent BC++ only).
//
// Recommended setting: 1, set to 0 if your programs never crash
-#define wxUSE_CRASHREPORT 1
+#define wxUSE_CRASHREPORT 0
// ----------------------------------------------------------------------------
// obsolete settings