// classes
//-----------------------------------------------------------------------------
-class wxRegion;
+class WXDLLIMPEXP_CORE wxRegion;
//-----------------------------------------------------------------------------
// constants
// wxRegion
// ----------------------------------------------------------------------------
-class wxRegion : public wxGDIObject
+class WXDLLIMPEXP_CORE wxRegion : public wxGDIObject
{
public:
wxRegion() { }
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
private:
- DECLARE_DYNAMIC_CLASS(wxRegion);
+ DECLARE_DYNAMIC_CLASS(wxRegion)
};
// ----------------------------------------------------------------------------
// wxRegionIterator: decomposes a region into rectangles
// ----------------------------------------------------------------------------
-class wxRegionIterator: public wxObject
+class WXDLLIMPEXP_CORE wxRegionIterator: public wxObject
{
public:
wxRegionIterator();
wxRegion m_region;
private:
- DECLARE_DYNAMIC_CLASS(wxRegionIterator);
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator)
};
#endif