// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "rgncmn.h"
-#endif
-
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
{
unsigned char hiR, hiG, hiB;
- hiR = wxMin(0xFF, loR + tolerance);
- hiG = wxMin(0xFF, loG + tolerance);
- hiB = wxMin(0xFF, loB + tolerance);
+ hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
+ hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
+ hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
// Loop through the image row by row, pixel by pixel, building up
// rectangles to add to the region.
return true;
}
-
+
bool wxRegion::Union(const wxBitmap& bmp)
{