/////////////////////////////////////////////////////////////////////////////
-// Name: region.h
+// Name: wx/os2/region.h
// Purpose: wxRegion class
// Author: David Webster
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_REGION_H_
-#define _WX_REGION_H_
+#ifndef _WX_OS2_REGION_H_
+#define _WX_OS2_REGION_H_
#include "wx/list.h"
-#include "wx/gdiobj.h"
-#include "wx/gdicmn.h"
-#include "wx/bitmap.h"
#include "wx/os2/private.h"
-class WXDLLEXPORT wxRect;
-class WXDLLEXPORT wxPoint;
-
-enum wxRegionContain {
- wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
-};
-
-// So far, for internal use only
-enum wxRegionOp { wxRGN_AND // Creates the intersection of the two combined regions.
- ,wxRGN_COPY // Creates a copy of the region identified by hrgnSrc1.
- ,wxRGN_DIFF // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
- ,wxRGN_OR // Creates the union of two combined regions.
- ,wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
- };
-
-class WXDLLEXPORT wxRegion : public wxGDIObject
+class WXDLLIMPEXP_CORE wxRegion : public wxRegionWithCombine
{
public:
wxRegion( wxCoord x
);
wxRegion(const wxRect& rRect);
wxRegion(WXHRGN hRegion, WXHDC hPS); // Hangs on to this region
+ wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion();
- ~wxRegion();
-
- //
- // Copying
- //
- inline wxRegion(const wxRegion& rSrc)
- { Ref(rSrc); }
- inline wxRegion& operator = (const wxRegion& rSrc)
- { Ref(rSrc); return (*this); }
+ virtual ~wxRegion();
//
// Modify region
//
// Clear current region
//
- void Clear(void);
-
- bool Offset( wxCoord x
- ,wxCoord y
- );
-
- //
- // Union rectangle or region with this.
- //
- inline bool Union( wxCoord x
- ,wxCoord y
- ,wxCoord vWidth
- ,wxCoord vHeight
- )
- {
- return Combine( x
- ,y
- ,vWidth
- ,vHeight
- ,wxRGN_OR
- );
- }
- inline bool Union( const wxRect& rRect) { return Combine(rRect, wxRGN_OR); }
- inline bool Union(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_OR); }
-
- //
- // Intersect rectangle or region with this.
- //
- inline bool Intersect( wxCoord x
- ,wxCoord y
- ,wxCoord vWidth
- ,wxCoord vHeight
- )
- {
- return Combine( x
- ,y
- ,vWidth
- ,vHeight
- ,wxRGN_AND
- );
- }
- inline bool Intersect(const wxRect& rRect) { return Combine(rRect, wxRGN_AND); }
- inline bool Intersect(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_AND); }
-
- //
- // Subtract rectangle or region from this:
- // Combines the parts of 'this' that are not part of the second region.
- //
- inline bool Subtract( wxCoord x
- ,wxCoord y
- ,wxCoord vWidth
- ,wxCoord vHeight
- )
- {
- return Combine( x
- ,y
- ,vWidth
- ,vHeight
- ,wxRGN_DIFF
- );
- }
- inline bool Subtract(const wxRect& rRect) { return Combine(rRect, wxRGN_DIFF); }
- inline bool Subtract(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_DIFF); }
-
- //
- // XOR: the union of two combined regions except for any overlapping areas.
- //
- inline bool Xor( wxCoord x
- ,wxCoord y
- ,wxCoord vWidth
- ,wxCoord vHeight
- )
- {
- return Combine( x
- ,y
- ,vWidth
- ,vHeight
- ,wxRGN_XOR
- );
- }
- inline bool Xor(const wxRect& rRect) { return Combine(rRect, wxRGN_XOR); }
- inline bool Xor(const wxRegion& rRegion) { return Combine(rRegion, wxRGN_XOR); }
-
- //
- // Information on region
- // Outer bounds of region
- //
- void GetBox( wxCoord& rX
- ,wxCoord& rY
- ,wxCoord& rWidth
- ,wxCoord& rHeight
- ) const;
- wxRect GetBox(void) const;
+ virtual void Clear();
//
// Is region empty?
//
- bool Empty(void) const;
- inline bool IsEmpty() const { return Empty(); }
-
- //
- // Tests
- // Does the region contain the point (x,y)?
- //
- wxRegionContain Contains( wxCoord lX
- ,wxCoord lY
- ) const;
-
- //
- // Convert the region to a B&W bitmap with the black pixels being inside
- // the region.
- //
- wxBitmap ConvertToBitmap(void) const;
-
- // Use the non-transparent pixels of a wxBitmap for the region to combine
- // with this region. First version takes transparency from bitmap's mask,
- // second lets the user specify the colour to be treated as transparent
- // along with an optional tolerance value.
- // NOTE: implemented in common/rgncmn.cpp
- bool Union(const wxBitmap& bmp);
- bool Union(const wxBitmap& bmp,
- const wxColour& transColour, int tolerance = 0);
-
- //
- // Does the region contain the point pt?
- //
- wxRegionContain Contains(const wxPoint& rPoint) const;
-
- //
- // Does the region contain the rectangle (x, y, w, h)?
- //
- wxRegionContain Contains( wxCoord x
- ,wxCoord y
- ,wxCoord lWidth
- ,wxCoord lHeight
- ) const;
-
- //
- // Does the region contain the rectangle rect?
- //
- wxRegionContain Contains(const wxRect& rRect) const;
-
- //
- // Internal
- //
- bool Combine( wxCoord x
- ,wxCoord y
- ,wxCoord vWidth
- ,wxCoord vHeight
- ,wxRegionOp eOp
- );
- bool Combine( const wxRegion& rRegion
- ,wxRegionOp eOp
- );
- bool Combine( const wxRect& rRect
- ,wxRegionOp eOp
- );
+ virtual bool IsEmpty() const;
//
// Get internal region handle
//
- WXHRGN GetHRGN(void) const;
+ WXHRGN GetHRGN() const;
+
void SetPS(HPS hPS);
protected:
- virtual wxObjectRefData* CreateData(void) const;
- virtual wxObjectRefData* CloneData(const wxObjectRefData* pData) const;
+ virtual wxGDIRefData* CreateGDIRefData(void) const;
+ virtual wxGDIRefData* CloneGDIRefData(const wxGDIRefData* pData) const;
- friend class WXDLLEXPORT wxRegionIterator;
+ virtual bool DoIsEqual(const wxRegion& region) const;
+ virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
+ virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
+ virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
+
+ virtual bool DoOffset(wxCoord x, wxCoord y);
+ virtual bool DoCombine(const wxRegion& region, wxRegionOp op);
+
+ friend class WXDLLIMPEXP_FWD_CORE wxRegionIterator;
DECLARE_DYNAMIC_CLASS(wxRegion);
}; // end of CLASS wxRegion
-class WXDLLEXPORT wxRegionIterator : public wxObject
+class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject
{
-DECLARE_DYNAMIC_CLASS(wxRegionIterator);
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& rRegion);
- ~wxRegionIterator();
+ virtual ~wxRegionIterator();
void Reset(void) { m_lCurrent = 0; }
void Reset(const wxRegion& rRegion);
long m_lNumRects;
wxRegion m_vRegion;
wxRect* m_pRects;
+
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator)
}; // end of wxRegionIterator
-#endif
- // _WX_REGION_H_
+#endif // _WX_OS2_REGION_H_