const wxColour& transColour, int tolerance = 0)
: wxRegionGeneric()
{ Union(bmp, transColour, tolerance); }
- ~wxRegion() {}
+ virtual ~wxRegion() {}
wxRegion(const wxRegion& r)
: wxRegionGeneric(r)
{}
wxRegionIterator(const wxRegionIterator& iterator)
: wxRegionIteratorGeneric(iterator)
{}
- ~wxRegionIterator() {}
+ virtual ~wxRegionIterator() {}
wxRegionIterator& operator=(const wxRegionIterator& iter)
{ return *(wxRegionIterator*)&(this->wxRegionIteratorGeneric::operator=(iter)); }