};
class WXDLLEXPORT wxRegion : public wxGDIObject {
-DECLARE_DYNAMIC_CLASS(wxRegion);
+DECLARE_DYNAMIC_CLASS(wxRegion)
friend class WXDLLEXPORT wxRegionIterator;
public:
wxRegion(long x, long y, long w, long h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion( WXHRGN hRegion );
+ wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
wxRegion();
wxRegion(const wxBitmap& bmp)
{
// Clear current region
void Clear();
+ // Move the region
+ bool Offset(wxCoord x, wxCoord y);
+
// Union rectangle or region with this.
bool Union(long x, long y, long width, long height)
{ return Combine(x, y, width, height, wxRGN_OR); }