#ifndef _WX_GTK_REGION_H_
#define _WX_GTK_REGION_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface
-#endif
-
-#include "wx/list.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
-//-----------------------------------------------------------------------------
-// classes
-//-----------------------------------------------------------------------------
-
-class wxRegion;
-
//-----------------------------------------------------------------------------
// constants
//-----------------------------------------------------------------------------
-enum wxRegionContain
-{
- wxOutRegion = 0,
- wxPartRegion = 1,
- wxInRegion = 2
-};
-
// So far, for internal use only
enum wxRegionOp
{
// wxRegion
// ----------------------------------------------------------------------------
-class wxRegion : public wxGDIObject
+class WXDLLIMPEXP_CORE wxRegion : public wxGDIObject
{
public:
wxRegion() { }
Union(bmp, transColour, tolerance);
}
- ~wxRegion();
-
- wxRegion( const wxRegion& region )
- : wxGDIObject()
- { Ref(region); }
- wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
+ virtual ~wxRegion();
bool Ok() const { return m_refData != NULL; }
- bool operator == ( const wxRegion& region );
- bool operator != ( const wxRegion& region ) { return !(*this == region); }
+ bool operator == ( const wxRegion& region ) const;
+ bool operator != ( const wxRegion& region ) const { return !(*this == region); }
void Clear();
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
private:
- DECLARE_DYNAMIC_CLASS(wxRegion);
+ DECLARE_DYNAMIC_CLASS(wxRegion)
};
// ----------------------------------------------------------------------------
// wxRegionIterator: decomposes a region into rectangles
// ----------------------------------------------------------------------------
-class wxRegionIterator: public wxObject
+class WXDLLIMPEXP_CORE wxRegionIterator: public wxObject
{
public:
wxRegionIterator();
wxRegion m_region;
private:
- DECLARE_DYNAMIC_CLASS(wxRegionIterator);
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator)
};