bool Write(const wxString& key, bool bValue)
{ return wxConfigBase::Write(key, bValue); }
- virtual bool Flush(bool /* bCurrentOnly = FALSE */ ) { return TRUE; }
+ virtual bool Flush(bool WXUNUSED(bCurrentOnly) = FALSE) { return TRUE; }
// rename
virtual bool RenameEntry(const wxString& oldName, const wxString& newName);