+void wxWindowMSW::Update()
+{
+ if ( !::UpdateWindow(GetHwnd()) )
+ {
+ wxLogLastError(_T("UpdateWindow"));
+ }
+
+#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
+ // just calling UpdateWindow() is not enough, what we did in our WM_PAINT
+ // handler needs to be really drawn right now
+ (void)::GdiFlush();
+#endif // __WIN32__
+}
+
+// ---------------------------------------------------------------------------
+// drag and drop
+// ---------------------------------------------------------------------------
+
+
+#if wxUSE_DRAG_AND_DROP
+void wxWindowMSW::SetDropTarget(wxDropTarget *pDropTarget)
+{
+ if ( m_dropTarget != 0 ) {
+ m_dropTarget->Revoke(m_hWnd);
+ delete m_dropTarget;
+ }
+
+ m_dropTarget = pDropTarget;
+ if ( m_dropTarget != 0 )
+ m_dropTarget->Register(m_hWnd);
+}
+#endif // wxUSE_DRAG_AND_DROP
+
+// old style file-manager drag&drop support: we retain the old-style
+// DragAcceptFiles in parallel with SetDropTarget.
+void wxWindowMSW::DragAcceptFiles(bool accept)
+{
+#if !defined(__WXWINCE__)
+ HWND hWnd = GetHwnd();
+ if ( hWnd )
+ ::DragAcceptFiles(hWnd, (BOOL)accept);
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// tooltips
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOOLTIPS
+
+void wxWindowMSW::DoSetToolTip(wxToolTip *tooltip)
+{
+ wxWindowBase::DoSetToolTip(tooltip);
+
+ if ( m_tooltip )
+ m_tooltip->SetWindow((wxWindow *)this);
+}
+
+#endif // wxUSE_TOOLTIPS
+
+// ---------------------------------------------------------------------------
+// moving and resizing
+// ---------------------------------------------------------------------------
+
+// Get total size
+void wxWindowMSW::DoGetSize(int *x, int *y) const
+{
+ RECT rect = wxGetWindowRect(GetHwnd());
+
+ if ( x )
+ *x = rect.right - rect.left;
+ if ( y )
+ *y = rect.bottom - rect.top;
+}
+
+// Get size *available for subwindows* i.e. excluding menu bar etc.
+void wxWindowMSW::DoGetClientSize(int *x, int *y) const
+{
+ RECT rect = wxGetClientRect(GetHwnd());
+
+ if ( x )
+ *x = rect.right;
+ if ( y )
+ *y = rect.bottom;
+}
+
+void wxWindowMSW::DoGetPosition(int *x, int *y) const
+{
+ RECT rect = wxGetWindowRect(GetHwnd());
+
+ POINT point;
+ point.x = rect.left;
+ point.y = rect.top;
+
+ // we do the adjustments with respect to the parent only for the "real"
+ // children, not for the dialogs/frames
+ if ( !IsTopLevel() )
+ {
+ HWND hParentWnd = 0;
+ wxWindow *parent = GetParent();
+ if ( parent )
+ hParentWnd = GetWinHwnd(parent);
+
+ // Since we now have the absolute screen coords, if there's a parent we
+ // must subtract its top left corner
+ if ( hParentWnd )
+ {
+ ::ScreenToClient(hParentWnd, &point);
+ }
+
+ if ( parent )
+ {
+ // We may be faking the client origin. So a window that's really at (0,
+ // 30) may appear (to wxWin apps) to be at (0, 0).
+ wxPoint pt(parent->GetClientAreaOrigin());
+ point.x -= pt.x;
+ point.y -= pt.y;
+ }
+ }
+
+ if ( x )
+ *x = point.x;
+ if ( y )
+ *y = point.y;
+}
+
+void wxWindowMSW::DoScreenToClient(int *x, int *y) const
+{
+ POINT pt;
+ if ( x )
+ pt.x = *x;
+ if ( y )
+ pt.y = *y;
+
+ ::ScreenToClient(GetHwnd(), &pt);
+
+ if ( x )
+ *x = pt.x;
+ if ( y )
+ *y = pt.y;
+}
+
+void wxWindowMSW::DoClientToScreen(int *x, int *y) const
+{
+ POINT pt;
+ if ( x )
+ pt.x = *x;
+ if ( y )
+ pt.y = *y;
+
+ ::ClientToScreen(GetHwnd(), &pt);
+
+ if ( x )
+ *x = pt.x;
+ if ( y )
+ *y = pt.y;
+}
+
+void wxWindowMSW::DoMoveWindow(int x, int y, int width, int height)
+{
+ // TODO: is this consistent with other platforms?
+ // Still, negative width or height shouldn't be allowed
+ if (width < 0)
+ width = 0;
+ if (height < 0)
+ height = 0;
+ if ( !::MoveWindow(GetHwnd(), x, y, width, height, TRUE) )
+ {
+ wxLogLastError(wxT("MoveWindow"));
+ }
+}
+
+// set the size of the window: if the dimensions are positive, just use them,
+// but if any of them is equal to -1, it means that we must find the value for
+// it ourselves (unless sizeFlags contains wxSIZE_ALLOW_MINUS_ONE flag, in
+// which case -1 is a valid value for x and y)
+//
+// If sizeFlags contains wxSIZE_AUTO_WIDTH/HEIGHT flags (default), we calculate
+// the width/height to best suit our contents, otherwise we reuse the current
+// width/height
+void wxWindowMSW::DoSetSize(int x, int y, int width, int height, int sizeFlags)
+{
+ // get the current size and position...
+ int currentX, currentY;
+ GetPosition(¤tX, ¤tY);
+ int currentW,currentH;
+ GetSize(¤tW, ¤tH);
+
+ // ... and don't do anything (avoiding flicker) if it's already ok
+ if ( x == currentX && y == currentY &&
+ width == currentW && height == currentH )
+ {
+ return;
+ }
+
+ if ( x == -1 && !(sizeFlags & wxSIZE_ALLOW_MINUS_ONE) )
+ x = currentX;
+ if ( y == -1 && !(sizeFlags & wxSIZE_ALLOW_MINUS_ONE) )
+ y = currentY;
+
+ AdjustForParentClientOrigin(x, y, sizeFlags);
+
+ wxSize size(-1, -1);
+ if ( width == -1 )
+ {
+ if ( sizeFlags & wxSIZE_AUTO_WIDTH )
+ {
+ size = DoGetBestSize();
+ width = size.x;
+ }
+ else
+ {
+ // just take the current one
+ width = currentW;
+ }
+ }
+
+ if ( height == -1 )
+ {
+ if ( sizeFlags & wxSIZE_AUTO_HEIGHT )
+ {
+ if ( size.x == -1 )
+ {
+ size = DoGetBestSize();
+ }
+ //else: already called DoGetBestSize() above
+
+ height = size.y;
+ }
+ else
+ {
+ // just take the current one
+ height = currentH;
+ }
+ }
+
+ DoMoveWindow(x, y, width, height);
+}
+
+void wxWindowMSW::DoSetClientSize(int width, int height)
+{
+ // setting the client size is less obvious than it it could have been
+ // because in the result of changing the total size the window scrollbar
+ // may [dis]appear and/or its menubar may [un]wrap and so the client size
+ // will not be correct as the difference between the total and client size
+ // changes - so we keep changing it until we get it right
+ //
+ // normally this loop shouldn't take more than 3 iterations (usually 1 but
+ // if scrollbars [dis]appear as the result of the first call, then 2 and it
+ // may become 3 if the window had 0 size originally and so we didn't
+ // calculate the scrollbar correction correctly during the first iteration)
+ // but just to be on the safe side we check for it instead of making it an
+ // "infinite" loop (i.e. leaving break inside as the only way to get out)
+ for ( int i = 0; i < 4; i++ )
+ {
+ RECT rectClient;
+ ::GetClientRect(GetHwnd(), &rectClient);
+
+ // if the size is already ok, stop here (rectClient.left = top = 0)
+ if ( (rectClient.right == width || width == -1) &&
+ (rectClient.bottom == height || height == -1) )
+ {
+ break;
+ }
+
+ int widthClient = width,
+ heightClient = height;
+
+ // Find the difference between the entire window (title bar and all)
+ // and the client area; add this to the new client size to move the
+ // window
+ RECT rectWin;
+ ::GetWindowRect(GetHwnd(), &rectWin);
+
+ widthClient += rectWin.right - rectWin.left - rectClient.right;
+ heightClient += rectWin.bottom - rectWin.top - rectClient.bottom;
+
+ POINT point;
+ point.x = rectWin.left;
+ point.y = rectWin.top;
+
+ // MoveWindow positions the child windows relative to the parent, so
+ // adjust if necessary
+ if ( !IsTopLevel() )
+ {
+ wxWindow *parent = GetParent();
+ if ( parent )
+ {
+ ::ScreenToClient(GetHwndOf(parent), &point);
+ }
+ }
+
+ DoMoveWindow(point.x, point.y, widthClient, heightClient);
+ }
+}
+
+// For implementation purposes - sometimes decorations make the client area
+// smaller
+wxPoint wxWindowMSW::GetClientAreaOrigin() const
+{
+ return wxPoint(0, 0);
+}
+
+// ---------------------------------------------------------------------------
+// text metrics
+// ---------------------------------------------------------------------------
+
+int wxWindowMSW::GetCharHeight() const
+{
+ return wxGetTextMetrics(this).tmHeight;
+}
+
+int wxWindowMSW::GetCharWidth() const
+{
+ // +1 is needed because Windows apparently adds it when calculating the
+ // dialog units size in pixels
+#if wxDIALOG_UNIT_COMPATIBILITY
+ return wxGetTextMetrics(this).tmAveCharWidth;
+#else
+ return wxGetTextMetrics(this).tmAveCharWidth + 1;
+#endif
+}
+
+void wxWindowMSW::GetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent, int *externalLeading,
+ const wxFont *theFont) const
+{
+ const wxFont *fontToUse = theFont;
+ if ( !fontToUse )
+ fontToUse = &m_font;
+
+ HWND hWnd = GetHwnd();
+ HDC dc = ::GetDC(hWnd);
+
+ HFONT fnt = 0;
+ HFONT hfontOld = 0;
+ if ( fontToUse && fontToUse->Ok() )
+ {
+ fnt = (HFONT)((wxFont *)fontToUse)->GetResourceHandle(); // const_cast
+ if ( fnt )
+ hfontOld = (HFONT)SelectObject(dc,fnt);
+ }
+
+ SIZE sizeRect;
+ TEXTMETRIC tm;
+ GetTextExtentPoint(dc, string, (int)string.Length(), &sizeRect);
+ GetTextMetrics(dc, &tm);
+
+ if ( fontToUse && fnt && hfontOld )
+ SelectObject(dc, hfontOld);
+
+ ReleaseDC(hWnd, dc);
+
+ if ( x )
+ *x = sizeRect.cx;
+ if ( y )
+ *y = sizeRect.cy;
+ if ( descent )
+ *descent = tm.tmDescent;
+ if ( externalLeading )
+ *externalLeading = tm.tmExternalLeading;
+}
+
+// ---------------------------------------------------------------------------
+// popup menu
+// ---------------------------------------------------------------------------
+
+#if wxUSE_MENUS_NATIVE
+
+// yield for WM_COMMAND events only, i.e. process all WM_COMMANDs in the queue
+// immediately, without waiting for the next event loop iteration
+//
+// NB: this function should probably be made public later as it can almost
+// surely replace wxYield() elsewhere as well
+static void wxYieldForCommandsOnly()
+{
+ // peek all WM_COMMANDs (it will always return WM_QUIT too but we don't
+ // want to process it here)
+ MSG msg;
+ while ( ::PeekMessage(&msg, (HWND)0, WM_COMMAND, WM_COMMAND, PM_REMOVE) )
+ {
+ if ( msg.message == WM_QUIT )
+ {
+ // if we retrieved a WM_QUIT, insert back into the message queue.
+ ::PostQuitMessage(0);
+ break;
+ }
+
+ // luckily (as we don't have access to wxEventLoopImpl method from here
+ // anyhow...) we don't need to pre process WM_COMMANDs so dispatch it
+ // immediately
+ ::TranslateMessage(&msg);
+ ::DispatchMessage(&msg);
+ }
+}
+
+bool wxWindowMSW::DoPopupMenu(wxMenu *menu, int x, int y)
+{
+ menu->SetInvokingWindow(this);
+ menu->UpdateUI();
+
+ HWND hWnd = GetHwnd();
+ HMENU hMenu = GetHmenuOf(menu);
+ POINT point;
+ point.x = x;
+ point.y = y;
+ ::ClientToScreen(hWnd, &point);
+ wxCurrentPopupMenu = menu;
+ UINT flags = 0;
+#if !defined(__WXWINCE__)
+ flags = TPM_RIGHTBUTTON;
+#endif
+ ::TrackPopupMenu(hMenu, flags, point.x, point.y, 0, hWnd, NULL);
+
+ // we need to do it righ now as otherwise the events are never going to be
+ // sent to wxCurrentPopupMenu from HandleCommand()
+ //
+ // note that even eliminating (ugly) wxCurrentPopupMenu global wouldn't
+ // help and we'd still need wxYieldForCommandsOnly() as the menu may be
+ // destroyed as soon as we return (it can be a local variable in the caller
+ // for example) and so we do need to process the event immediately
+ wxYieldForCommandsOnly();
+
+ wxCurrentPopupMenu = NULL;
+
+ menu->SetInvokingWindow(NULL);
+
+ return true;
+}
+
+#endif // wxUSE_MENUS_NATIVE
+
+// ===========================================================================
+// pre/post message processing
+// ===========================================================================
+
+WXLRESULT wxWindowMSW::MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+{
+ if ( m_oldWndProc )
+ return ::CallWindowProc(CASTWNDPROC m_oldWndProc, GetHwnd(), (UINT) nMsg, (WPARAM) wParam, (LPARAM) lParam);
+ else
+ return ::DefWindowProc(GetHwnd(), nMsg, wParam, lParam);
+}
+
+bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
+{
+ // wxUniversal implements tab traversal itself
+#ifndef __WXUNIVERSAL__
+ if ( m_hWnd != 0 && (GetWindowStyleFlag() & wxTAB_TRAVERSAL) )
+ {
+ // intercept dialog navigation keys
+ MSG *msg = (MSG *)pMsg;
+
+ // here we try to do all the job which ::IsDialogMessage() usually does
+ // internally
+#if 1
+ if ( msg->message == WM_KEYDOWN )
+ {
+ bool bCtrlDown = wxIsCtrlDown();
+ bool bShiftDown = wxIsShiftDown();
+
+ // WM_GETDLGCODE: ask the control if it wants the key for itself,
+ // don't process it if it's the case (except for Ctrl-Tab/Enter
+ // combinations which are always processed)
+ LONG lDlgCode = 0;
+ if ( !bCtrlDown )
+ {
+ lDlgCode = ::SendMessage(msg->hwnd, WM_GETDLGCODE, 0, 0);
+
+ // surprizingly, DLGC_WANTALLKEYS bit mask doesn't contain the
+ // DLGC_WANTTAB nor DLGC_WANTARROWS bits although, logically,
+ // it, of course, implies them
+ if ( lDlgCode & DLGC_WANTALLKEYS )
+ {
+ lDlgCode |= DLGC_WANTTAB | DLGC_WANTARROWS;
+ }
+ }
+
+ bool bForward = true,
+ bWindowChange = false;
+
+ // should we process this message specially?
+ bool bProcess = true;
+ switch ( msg->wParam )
+ {
+ case VK_TAB:
+ if ( lDlgCode & DLGC_WANTTAB ) {
+ bProcess = false;
+ }
+ else {
+ // Ctrl-Tab cycles thru notebook pages
+ bWindowChange = bCtrlDown;
+ bForward = !bShiftDown;
+ }
+ break;
+
+ case VK_UP:
+ case VK_LEFT:
+ if ( (lDlgCode & DLGC_WANTARROWS) || bCtrlDown )
+ bProcess = false;
+ else
+ bForward = false;
+ break;
+
+ case VK_DOWN:
+ case VK_RIGHT:
+ if ( (lDlgCode & DLGC_WANTARROWS) || bCtrlDown )
+ bProcess = false;
+ break;
+
+ case VK_ESCAPE:
+ {
+#if wxUSE_BUTTON
+ wxButton *btn = wxDynamicCast(FindWindow(wxID_CANCEL),
+ wxButton);
+ if ( btn && btn->IsEnabled() )
+ {
+ // if we do have a cancel button, do press it
+ btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+
+ // we consumed the message
+ return true;
+ }
+#endif // wxUSE_BUTTON
+
+ bProcess = false;
+ }
+ break;
+
+ case VK_RETURN:
+ {
+ if ( (lDlgCode & DLGC_WANTMESSAGE) && !bCtrlDown )
+ {
+ // control wants to process Enter itself, don't
+ // call IsDialogMessage() which would interpret
+ // it
+ return false;
+ }
+ else if ( lDlgCode & DLGC_BUTTON )
+ {
+ // let IsDialogMessage() handle this for all
+ // buttons except the owner-drawn ones which it
+ // just seems to ignore
+ long style = ::GetWindowLong(msg->hwnd, GWL_STYLE);
+ if ( (style & BS_OWNERDRAW) == BS_OWNERDRAW )
+ {
+ // emulate the button click
+ wxWindow *btn = wxFindWinFromHandle((WXHWND)msg->hwnd);
+ if ( btn )
+ btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+ }
+
+ bProcess = false;
+ }
+ // FIXME: this should be handled by
+ // wxNavigationKeyEvent handler and not here!!
+ else
+ {
+#if wxUSE_BUTTON
+ wxButton *btn = wxDynamicCast(GetDefaultItem(),
+ wxButton);
+ if ( btn && btn->IsEnabled() )
+ {
+ // if we do have a default button, do press it
+ btn->MSWCommand(BN_CLICKED, 0 /* unused */);
+
+ return true;
+ }
+ else // no default button
+ {
+#endif // wxUSE_BUTTON
+ // this is a quick and dirty test for a text
+ // control
+ if ( !(lDlgCode & DLGC_HASSETSEL) )
+ {
+ // don't process Enter, the control might
+ // need it for itself and don't let
+ // ::IsDialogMessage() have it as it can
+ // eat the Enter events sometimes
+ return false;
+ }
+ else if (!IsTopLevel())
+ {
+ // if not a top level window, let parent
+ // handle it
+ return false;
+ }
+ //else: treat Enter as TAB: pass to the next
+ // control as this is the best thing to do
+ // if the text doesn't handle Enter itself
+ }
+ }
+ }
+ break;
+
+ default:
+ bProcess = false;
+ }
+
+ if ( bProcess )
+ {
+ wxNavigationKeyEvent event;
+ event.SetDirection(bForward);
+ event.SetWindowChange(bWindowChange);
+ event.SetEventObject(this);
+
+ if ( GetEventHandler()->ProcessEvent(event) )
+ {
+ return true;
+ }
+ }
+ }
+#else // 0
+ // let ::IsDialogMessage() do almost everything and handle just the
+ // things it doesn't here: Ctrl-TAB for switching notebook pages
+ if ( msg->message == WM_KEYDOWN )
+ {
+ // don't process system keys here
+ if ( !(HIWORD(msg->lParam) & KF_ALTDOWN) )
+ {
+ if ( (msg->wParam == VK_TAB) && wxIsCtrlDown() )
+ {
+ // find the first notebook parent and change its page
+ wxWindow *win = this;
+ wxNotebook *nbook = NULL;
+ while ( win && !nbook )
+ {
+ nbook = wxDynamicCast(win, wxNotebook);
+ win = win->GetParent();
+ }
+
+ if ( nbook )
+ {
+ bool forward = !wxIsShiftDown();
+
+ nbook->AdvanceSelection(forward);
+ }
+ }
+ }
+ }
+#endif // 1/0
+
+ // don't let IsDialogMessage() get VK_ESCAPE as it _always_ eats the
+ // message even when there is no cancel button and when the message is
+ // needed by the control itself: in particular, it prevents the tree in
+ // place edit control from being closed with Escape in a dialog
+ if ( msg->message != WM_KEYDOWN || msg->wParam != VK_ESCAPE )
+ {
+ // ::IsDialogMessage() is broken and may sometimes hang the
+ // application by going into an infinite loop, so we try to detect
+ // [some of] the situatations when this may happen and not call it
+ // then
+
+ // assume we can call it by default
+ bool canSafelyCallIsDlgMsg = true;
+
+ HWND hwndFocus = ::GetFocus();
+
+ // if the currently focused window itself has WS_EX_CONTROLPARENT style, ::IsDialogMessage() will also enter
+ // an infinite loop, because it will recursively check the child
+ // windows but not the window itself and so if none of the children
+ // accepts focus it loops forever (as it only stops when it gets
+ // back to the window it started from)
+ //
+ // while it is very unusual that a window with WS_EX_CONTROLPARENT
+ // style has the focus, it can happen. One such possibility is if
+ // all windows are either toplevel, wxDialog, wxPanel or static
+ // controls and no window can actually accept keyboard input.
+#if !defined(__WXWINCE__)
+ if ( ::GetWindowLong(hwndFocus, GWL_EXSTYLE) & WS_EX_CONTROLPARENT )
+ {
+ // passimistic by default
+ canSafelyCallIsDlgMsg = false;
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ wxWindow * const win = node->GetData();
+ if ( win->AcceptsFocus() &&
+ !(::GetWindowLong(GetHwndOf(win), GWL_EXSTYLE) &
+ WS_EX_CONTROLPARENT) )
+ {
+ // it shouldn't hang...
+ canSafelyCallIsDlgMsg = true;
+
+ break;
+ }
+ }
+ }
+#endif // !__WXWINCE__
+
+ if ( canSafelyCallIsDlgMsg )
+ {
+ // ::IsDialogMessage() can enter in an infinite loop when the
+ // currently focused window is disabled or hidden and its
+ // parent has WS_EX_CONTROLPARENT style, so don't call it in
+ // this case
+ while ( hwndFocus )
+ {
+ if ( !::IsWindowEnabled(hwndFocus) ||
+ !::IsWindowVisible(hwndFocus) )
+ {
+ // it would enter an infinite loop if we do this!
+ canSafelyCallIsDlgMsg = false;
+
+ break;
+ }
+
+ if ( !(::GetWindowLong(hwndFocus, GWL_STYLE) & WS_CHILD) )
+ {
+ // it's a top level window, don't go further -- e.g. even
+ // if the parent of a dialog is disabled, this doesn't
+ // break navigation inside the dialog
+ break;
+ }
+
+ hwndFocus = ::GetParent(hwndFocus);
+ }
+ }
+
+ // let IsDialogMessage() have the message if it's safe to call it
+ if ( canSafelyCallIsDlgMsg && ::IsDialogMessage(GetHwnd(), msg) )
+ {
+ // IsDialogMessage() did something...
+ return true;
+ }
+ }
+ }
+#endif // __WXUNIVERSAL__
+
+#if wxUSE_TOOLTIPS
+ if ( m_tooltip )
+ {
+ // relay mouse move events to the tooltip control
+ MSG *msg = (MSG *)pMsg;
+ if ( msg->message == WM_MOUSEMOVE )
+ m_tooltip->RelayEvent(pMsg);
+ }
+#endif // wxUSE_TOOLTIPS
+
+ return false;
+}
+
+bool wxWindowMSW::MSWTranslateMessage(WXMSG* pMsg)
+{
+#if wxUSE_ACCEL && !defined(__WXUNIVERSAL__)
+ return m_acceleratorTable.Translate(this, pMsg);
+#else
+ (void) pMsg;
+ return false;
+#endif // wxUSE_ACCEL
+}
+
+bool wxWindowMSW::MSWShouldPreProcessMessage(WXMSG* WXUNUSED(pMsg))
+{
+ // preprocess all messages by default
+ return true;
+}
+
+// ---------------------------------------------------------------------------
+// message params unpackers
+// ---------------------------------------------------------------------------
+
+void wxWindowMSW::UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
+ WORD *id, WXHWND *hwnd, WORD *cmd)
+{
+ *id = LOWORD(wParam);
+ *hwnd = (WXHWND)lParam;
+ *cmd = HIWORD(wParam);
+}
+
+void wxWindowMSW::UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *state, WXWORD *minimized, WXHWND *hwnd)
+{
+ *state = LOWORD(wParam);
+ *minimized = HIWORD(wParam);
+ *hwnd = (WXHWND)lParam;
+}
+
+void wxWindowMSW::UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *code, WXWORD *pos, WXHWND *hwnd)
+{
+ *code = LOWORD(wParam);
+ *pos = HIWORD(wParam);
+ *hwnd = (WXHWND)lParam;
+}
+
+void wxWindowMSW::UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd)
+{
+#ifndef __WXMICROWIN__
+ *nCtlColor = CTLCOLOR_BTN;
+ *hwnd = (WXHWND)lParam;
+ *hdc = (WXHDC)wParam;
+#endif
+}
+
+void wxWindowMSW::UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *item, WXWORD *flags, WXHMENU *hmenu)
+{
+ *item = (WXWORD)wParam;
+ *flags = HIWORD(wParam);
+ *hmenu = (WXHMENU)lParam;
+}
+
+// ---------------------------------------------------------------------------
+// Main wxWindows window proc and the window proc for wxWindow
+// ---------------------------------------------------------------------------