]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/cocoa/sound.h
Add RunScript and implement on all backends. Document and add a very simple unit...
[wxWidgets.git] / include / wx / cocoa / sound.h
index c85e7d39783f35918b8cc0a52681af9a1b5ad043..1a6f7de02de32d668c94c1ce7739b6b722bc29f2 100644 (file)
@@ -1,9 +1,9 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        sound.h
+// Name:        wx/cocoa/sound.h
 // Purpose:     wxSound class (loads and plays short Windows .wav files).
 //              Optional on non-Windows platforms.
 // Authors:     David Elliott, Ryan Norton
-// Modified by: 
+// Modified by:
 // Created:     2004-10-02
 // RCS-ID:      $Id$
 // Copyright:   (c) 2004 David Elliott, Ryan Norton
@@ -16,7 +16,7 @@
 #include "wx/object.h"
 #include "wx/cocoa/ObjcRef.h"
 
-class WXDLLEXPORT wxSound : public wxSoundBase
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
 {
 public:
     wxSound()
@@ -29,7 +29,7 @@ public:
     :   m_cocoaNSSound(NULL)
     {   LoadWAV(data,size,true); }
     wxSound(const wxSound& sound); // why not?
-    ~wxSound();
+    virtual ~wxSound();
 
 public:
     bool Create(const wxString& fileName, bool isResource = false);
@@ -41,7 +41,7 @@ public:
     void SetNSSound(WX_NSSound cocoaNSSound);
     inline WX_NSSound GetNSSound()
     {   return m_cocoaNSSound; }
-protected:  
+protected:
     bool DoPlay(unsigned flags) const;
     bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
 private: