#include "wx/object.h"
#include "wx/cocoa/ObjcRef.h"
-class WXDLLEXPORT wxSound : public wxSoundBase
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound()
: m_cocoaNSSound(NULL)
{ LoadWAV(data,size,true); }
wxSound(const wxSound& sound); // why not?
- ~wxSound();
+ virtual ~wxSound();
public:
bool Create(const wxString& fileName, bool isResource = false);