virtual void DrawSplitterBorder(wxWindow *win,
wxDC& dc,
- const wxRect& rect);
+ const wxRect& rect,
+ int flags = 0);
virtual void DrawSplitterSash(wxWindow *win,
wxDC& dc,
const wxSize& size,
wxCoord position,
- wxOrientation orient);
- virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win);
+ wxOrientation orient,
+ int flags = 0);
+ virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
DECLARE_NO_COPY_CLASS(wxRendererXP)
wxRendererNative& wxRendererNative::GetDefault()
{
wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get();
- return themeEngine && themeEngine->IsThemeActive() ? wxRendererXP::Get()
- : wxRendererMSW::Get();
+ return themeEngine && themeEngine->IsAppThemed() ? wxRendererXP::Get()
+ : wxRendererMSW::Get();
}
/* static */
// the width of the sash: this is the same as used by Explorer...
static const wxCoord SASH_WIDTH = 4;
-wxPoint wxRendererXP::GetSplitterSashAndBorder(const wxWindow * WXUNUSED(win))
+wxSplitterRenderParams
+wxRendererXP::GetSplitterParams(const wxWindow * WXUNUSED(win))
{
- return wxPoint(SASH_WIDTH, 0);
+ return wxSplitterRenderParams(SASH_WIDTH, 0, false);
}
void
wxRendererXP::DrawSplitterBorder(wxWindow * WXUNUSED(win),
wxDC& WXUNUSED(dc),
- const wxRect& WXUNUSED(rect))
+ const wxRect& WXUNUSED(rect),
+ int WXUNUSED(flags))
{
}
wxDC& dc,
const wxSize& size,
wxCoord position,
- wxOrientation orient)
+ wxOrientation orient,
+ int WXUNUSED(flags))
{
// I don't know if it is correct to use the rebar background for the
// splitter but it least this works ok in the default theme