// forwards and array declarations
+class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
class wxAuiDockUIPart;
class wxAuiPaneButton;
class wxAuiPaneInfo;
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);
+WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiFloatingFrame*, wxAuiFloatingFramePtrArray, class WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);
#endif // SWIG
wxAuiPaneInfo& RightDockable(bool b = true) { return SetFlag(optionRightDockable, b); }
wxAuiPaneInfo& Floatable(bool b = true) { return SetFlag(optionFloatable, b); }
wxAuiPaneInfo& Movable(bool b = true) { return SetFlag(optionMovable, b); }
+ wxAuiPaneInfo& DockFixed(bool b = true) { return SetFlag(optionDockFixed, b); }
wxAuiPaneInfo& Dockable(bool b = true)
{
optionActive = 1 << 14,
optionGripperTop = 1 << 15,
optionMaximized = 1 << 16,
+ optionDockFixed = 1 << 17,
buttonClose = 1 << 21,
buttonMaximize = 1 << 22,
-class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
-
class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
{
-friend class wxAuiFloatingFrame;
+ friend class wxAuiFloatingFrame;
public:
static wxAuiManager* GetManager(wxWindow* window);
-#ifdef SWIG
- %disownarg( wxAuiDockArt* art_provider );
-#endif
void SetArtProvider(wxAuiDockArt* art_provider);
wxAuiDockArt* GetArtProvider() const;
protected:
+ // Sometimes floating frames are deleted after wxAuiManager, so we need
+ // to clear m_owner_mgr in the floating frame to avoid a crash. To do so,
+ // we register frames with wxAuiManager so it can keep track.
+ void RegisterFloatingFrame(wxAuiFloatingFrame* frame);
+ void UnregisterFloatingFrame(wxAuiFloatingFrame* frame);
+
void UpdateHintWindowConfig();
void DoFrameLayout();
wxAuiPaneInfoArray m_panes; // array of panes structures
wxAuiDockInfoArray m_docks; // array of docks structures
wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
+ wxAuiFloatingFramePtrArray m_floating_frames; // array of floating frames
int m_action; // current mouse action
wxPoint m_action_start; // position where the action click started
#ifndef SWIG
-// wx event machinery
-
-BEGIN_DECLARE_EVENT_TYPES()
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_BUTTON, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_CLOSE, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_MAXIMIZE, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANE_RESTORE, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_RENDER, 0)
- DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_FIND_MANAGER, 0)
-END_DECLARE_EVENT_TYPES()
+
+extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_BUTTON;
+extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_CLOSE;
+extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_MAXIMIZE;
+extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_PANE_RESTORE;
+extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_RENDER;
+extern WXDLLIMPEXP_AUI const wxEventType wxEVT_AUI_FIND_MANAGER;
typedef void (wxEvtHandler::*wxAuiManagerEventFunction)(wxAuiManagerEvent&);