class WXDLLEXPORT wxDisplay : public wxDisplayBase
{
public:
+ // this function may be called *before* using any other wxDisplay methods
+ // to tell it to use DirectX functions instead of the standard Windows ones
+ static void UseDirectX(bool useDX);
+
+ // create the display object for the given physical display
wxDisplay(size_t index = 0);
+ virtual ~wxDisplay();
+
// implement base class pure virtuals
+ virtual bool IsOk() const;
virtual wxRect GetGeometry() const;
virtual wxString GetName() const;
// get the display name to use with EnumDisplaySettings()
wxString GetNameForEnumSettings() const;
- DECLARE_NO_COPY_CLASS(wxDisplay);
+ // we have different implementations using DirectDraw and without it
+ wxArrayVideoModes DoGetModesDirectX(const wxVideoMode& modeMatch) const;
+ bool DoChangeModeDirectX(const wxVideoMode& mode);
+
+ wxArrayVideoModes DoGetModesWindows(const wxVideoMode& modeMatch) const;
+ bool DoChangeModeWindows(const wxVideoMode& mode);
+
+
+ DECLARE_NO_COPY_CLASS(wxDisplay)
};
#endif // _WX_MSW_DISPLAY_H_