-class wxConfig
-{
-public:
- // static functions
- // sets the config object, returns the previous pointer
- static wxConfig *Set(wxConfig *pConfig);
- // get the config object, creates it on demand
- static wxConfig *Get() { if ( !ms_pConfig ) Create(); return ms_pConfig; }
- // create a new config object
- static void Create();
-
- // ctor & virtual dtor
- wxConfig() { }
- virtual ~wxConfig();
-
- // path management
- // set current path: if the first character is '/', it's the absolute path,
- // otherwise it's a relative path. '..' is supported. If the strPath
- // doesn't exist it is created.
- virtual void SetPath(const wxString& strPath) = 0;
- // retrieve the current path (always as absolute path)
- virtual const wxString& GetPath() const = 0;
-
- // enumeration: all functions here return false when there are no more items.
- // you must pass the same lIndex to GetNext and GetFirst (don't modify it)
- // enumerate subgroups
- virtual bool GetFirstGroup(wxString& str, long& lIndex) = 0;
- virtual bool GetNextGroup (wxString& str, long& lIndex) = 0;
- // enumerate entries
- virtual bool GetFirstEntry(wxString& str, long& lIndex) = 0;
- virtual bool GetNextEntry (wxString& str, long& lIndex) = 0;
-
- // key access: returns TRUE if value was really read, FALSE if default used
- // (and if the key is not found the default value is returned.)
- // read a string from the key
- virtual bool Read(wxString *pStr, const char *szKey,
- const char *szDefault = NULL) const = 0;
- // another version using statis buffer - it means it will be overwritten
- // after each call to this function!
- virtual const char *Read(const char *szKey,
- const char *szDefault = NULL) const;
- // the same for longs
- long Read(const char *szKey, long lDefault) const
- { long l; Read(&l, szKey, lDefault); return l; }
- // and another version: returns true if default value is returned
- virtual bool Read(long *pl, const char *szKey, long lDefault = 0) const = 0;
-
- // write the value (return true on success)
- virtual bool Write(const char *szKey, const char *szValue) = 0;
- virtual bool Write(const char *szKey, long lValue) = 0;
- // permanently writes all changes
- virtual bool Flush(bool bCurrentOnly = false) = 0;
-
- // delete entries/groups
- // deletes the specified entry and the group it belongs to if
- // it was the last key in it and the second parameter is true
- virtual bool DeleteEntry(const char *szKey,
- bool bDeleteGroupIfEmpty = true) = 0;
- // delete the group (with all subgroups)
- virtual bool DeleteGroup(const char *szKey) = 0;
- // delete the whole underlying object (disk file, registry key, ...)
- // primarly for use by desinstallation routine.
- virtual bool DeleteAll() = 0;