// Copyright: (c) 2000 Bob Mitchell and Verant Interactive
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
-#pragma implementation "xh_gauge.h"
-#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
+#if wxUSE_XRC && wxUSE_GAUGE
+
#include "wx/xrc/xh_gauge.h"
#include "wx/gauge.h"
-#if wxUSE_GAUGE
-
IMPLEMENT_DYNAMIC_CLASS(wxGaugeXmlHandler, wxXmlResourceHandler)
-wxGaugeXmlHandler::wxGaugeXmlHandler()
-: wxXmlResourceHandler()
+wxGaugeXmlHandler::wxGaugeXmlHandler()
+: wxXmlResourceHandler()
{
XRC_ADD_STYLE(wxGA_HORIZONTAL);
XRC_ADD_STYLE(wxGA_VERTICAL);
}
wxObject *wxGaugeXmlHandler::DoCreateResource()
-{
+{
XRC_MAKE_INSTANCE(control, wxGauge)
control->Create(m_parentAsWindow,
GetID(),
- GetLong(wxT("range"), wxGAUGE_DEFAULT_RANGE),
+ GetLong(wxT("range"), wxGAUGE_DEFAULT_RANGE),
GetPosition(), GetSize(),
GetStyle(),
wxDefaultValidator,
return IsOfClass(node, wxT("wxGauge"));
}
-#endif // wxUSE_GAUGE
+#endif // wxUSE_XRC && wxUSE_GAUGE