]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/gsockmsw.cpp
Include wx/timer.h according to precompiled headers of wx/wx.h (with other minor...
[wxWidgets.git] / src / msw / gsockmsw.cpp
index 6c8f3401a0da8b05b93827ec7fa21e67cbd6e8fc..7be69eb826dd0ab4190c4bd46b5b84c308a9b02a 100644 (file)
@@ -1,9 +1,11 @@
 /* -------------------------------------------------------------------------
 /* -------------------------------------------------------------------------
- * Project: GSocket (Generic Socket)
- * Name:    gsockmsw.cpp
- * Author:  Guillermo Rodriguez Garcia <guille@iies.es>
- * Purpose: GSocket GUI-specific MSW code
- * CVSID:   $Id$
+ * Project:     GSocket (Generic Socket)
+ * Name:        src/msw/gsockmsw.cpp
+ * Copyright:   (c) Guilhem Lavaux
+ * Licence:     wxWindows Licence
+ * Author:      Guillermo Rodriguez Garcia <guille@iies.es>
+ * Purpose:     GSocket GUI-specific MSW code
+ * CVSID:       $Id$
  * -------------------------------------------------------------------------
  */
 
  * -------------------------------------------------------------------------
  */
 
@@ -50,7 +52,6 @@
 
 #ifndef __GSOCKET_STANDALONE__
 #   include "wx/platform.h"
 
 #ifndef __GSOCKET_STANDALONE__
 #   include "wx/platform.h"
-#   include "wx/setup.h"
 #endif
 
 #if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
 #endif
 
 #if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
@@ -83,6 +84,8 @@ extern HINSTANCE hInst;
 #define assert(x)
 #include <winsock.h>
 #include "wx/msw/wince/net.h"
 #define assert(x)
 #include <winsock.h>
 #include "wx/msw/wince/net.h"
+#include "wx/hashmap.h"
+WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
 #endif
 
 #include <string.h>
 #endif
 
 #include <string.h>
@@ -140,9 +143,7 @@ static int firstAvailable;
 #ifndef __WXWINCE__
 static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
 #else
 #ifndef __WXWINCE__
 static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
 #else
-/* Setup WinCE specific stuff
-*/
-static socket_running;
+static SocketHash socketHash;
 static unsigned int currSocket;
 HANDLE hThread[MAXSOCKETS];
 static WSACreateEventFunc gs_WSACreateEvent = NULL;
 static unsigned int currSocket;
 HANDLE hThread[MAXSOCKETS];
 static WSACreateEventFunc gs_WSACreateEvent = NULL;
@@ -175,7 +176,7 @@ DWORD WINAPI SocketThread(LPVOID data)
     HANDLE NetworkEvent = gs_WSACreateEvent();
     gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
 
     HANDLE NetworkEvent = gs_WSACreateEvent();
     gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
 
-    while(socket_running)
+    while(socketHash[d->fd] == true)
     {
         if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
         {
     {
         if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
         {
@@ -219,64 +220,64 @@ bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
 
 bool GSocketGUIFunctionsTableConcrete::OnInit()
 {
 
 bool GSocketGUIFunctionsTableConcrete::OnInit()
 {
-    static LPCTSTR pclassname = NULL;
-    int i;
+  static LPCTSTR pclassname = NULL;
+  int i;
 
 
-    /* Create internal window for event notifications */
-    hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
-    if (!hWin)
-        return false;
+  /* Create internal window for event notifications */
+  hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
+  if (!hWin)
+      return false;
 
 
-    /* Initialize socket list */
-    InitializeCriticalSection(&critical);
+  /* Initialize socket list */
+  InitializeCriticalSection(&critical);
 
 
-    for (i = 0; i < MAXSOCKETS; i++)
-    {
-        socketList[i] = NULL;
-    }
-    firstAvailable = 0;
+  for (i = 0; i < MAXSOCKETS; i++)
+  {
+    socketList[i] = NULL;
+  }
+  firstAvailable = 0;
 
 
-    /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
-       statically to avoid dependency on wsock32.dll for apps that don't use
-       sockets): */
+  /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
+     statically to avoid dependency on wsock32.dll for apps that don't use
+     sockets): */
 #ifndef __WXWINCE__
 #ifndef __WXWINCE__
-    gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
-    if (!gs_wsock32dll)
-        return false;
-    gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
-                                                          "WSAAsyncSelect");
-    if (!gs_WSAAsyncSelect)
-        return false;
+  gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
+  if (!gs_wsock32dll)
+      return false;
+  gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
+                                                        "WSAAsyncSelect");
+  if (!gs_WSAAsyncSelect)
+      return false;
 #else
 /*  On WinCE we load ws2.dll which will provide the needed functions.
 */
 #else
 /*  On WinCE we load ws2.dll which will provide the needed functions.
 */
-    gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
-    if (!gs_wsock32dll)
-        return false;
-    gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
-                                                          wxT("WSAEventSelect"));
-    if (!gs_WSAEventSelect)
-        return false;
-
-    gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
-                                                          wxT("WSACreateEvent"));
-    if (!gs_WSACreateEvent)
-        return false;
-
-    gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
-                                                                              wxT("WSAWaitForMultipleEvents"));
-    if (!gs_WSAWaitForMultipleEvents)
-        return false;
-
-    gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
-                                                                      wxT("WSAEnumNetworkEvents"));
-    if (!gs_WSAEnumNetworkEvents)
-        return false;
-
-    currSocket = 0;
+  gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
+  if (!gs_wsock32dll)
+      return false;
+  gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSAEventSelect"));
+  if (!gs_WSAEventSelect)
+      return false;
+
+  gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSACreateEvent"));
+  if (!gs_WSACreateEvent)
+      return false;
+
+  gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                            wxT("WSAWaitForMultipleEvents"));
+  if (!gs_WSAWaitForMultipleEvents)
+      return false;
+
+  gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                    wxT("WSAEnumNetworkEvents"));
+  if (!gs_WSAEnumNetworkEvents)
+      return false;
+
+  currSocket = 0;
 #endif
 
 #endif
 
-    return true;
+  return true;
 }
 
 void GSocketGUIFunctionsTableConcrete::OnExit()
 }
 
 void GSocketGUIFunctionsTableConcrete::OnExit()
@@ -432,12 +433,13 @@ void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
 *  WinCE creates a thread for socket event handling.
 *  All needed parameters get passed through the thread_data structure.
 */
 *  WinCE creates a thread for socket event handling.
 *  All needed parameters get passed through the thread_data structure.
 */
-    socket_running = true;
+
     thread_data* d = new thread_data;
     d->lEvent = lEvent;
     d->hEvtWin = hWin;
     d->msgnumber = socket->m_msgnumber;
     d->fd = socket->m_fd;
     thread_data* d = new thread_data;
     d->lEvent = lEvent;
     d->hEvtWin = hWin;
     d->msgnumber = socket->m_msgnumber;
     d->fd = socket->m_fd;
+    socketHash[socket->m_fd] = true;
     hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
 #endif
   }
     hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
 #endif
   }
@@ -456,8 +458,7 @@ void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
     gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
 #else
     //Destroy the thread
     gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
 #else
     //Destroy the thread
-    //TODO: This needs to be changed, maybe using another global event that could be triggered.
-    socket_running = false;
+    socketHash[socket->m_fd] = false;
 #endif
   }
 }
 #endif
   }
 }