/// Highest quality but slowest execution time.
wxIMAGE_QUALITY_BICUBIC,
- /// Default image resizing algorithm used by wxImage::Scale().
+ /**
+ Use surrounding pixels to calculate an average that will be used for
+ new pixels. This method is typically used when reducing the size of
+ an image.
+ */
+ wxIMAGE_QUALITY_BOX_AVERAGE,
+
+ /**
+ Default image resizing algorithm used by wxImage::Scale(). Currently
+ the same as wxIMAGE_QUALITY_NEAREST.
+ */
wxIMAGE_QUALITY_NORMAL,
- /// Best image resizing algorithm, currently same as wxIMAGE_QUALITY_BICUBIC.
+ /**
+ Best image resizing algorithm. Since version 2.9.2 this results in
+ wxIMAGE_QUALITY_BOX_AVERAGE being used when reducing the size of the
+ image (meaning that both the new width and height will be smaller than
+ the original size). Otherwise wxIMAGE_QUALITY_BICUBIC is used.
+ */
wxIMAGE_QUALITY_HIGH
};
{
wxPNG_TYPE_COLOUR = 0, ///< Colour PNG image.
wxPNG_TYPE_GREY = 2, ///< Greyscale PNG image converted from RGB.
- wxPNG_TYPE_GREY_RED = 3 ///< Greyscale PNG image using red as grey.
+ wxPNG_TYPE_GREY_RED = 3, ///< Greyscale PNG image using red as grey.
+ wxPNG_TYPE_PALETTE = 4 ///< Palette encoding.
+};
+
+
+/**
+ Image option names.
+*/
+#define wxIMAGE_OPTION_QUALITY wxString("quality")
+#define wxIMAGE_OPTION_FILENAME wxString("FileName")
+#define wxIMAGE_OPTION_RESOLUTION wxString("Resolution")
+#define wxIMAGE_OPTION_RESOLUTIONX wxString("ResolutionX")
+#define wxIMAGE_OPTION_RESOLUTIONY wxString("ResolutionY")
+#define wxIMAGE_OPTION_RESOLUTIONUNIT wxString("ResolutionUnit")
+#define wxIMAGE_OPTION_MAX_WIDTH wxString("MaxWidth")
+#define wxIMAGE_OPTION_MAX_HEIGHT wxString("MaxHeight")
+#define wxIMAGE_OPTION_ORIGINAL_WIDTH wxString("OriginalWidth")
+#define wxIMAGE_OPTION_ORIGINAL_HEIGHT wxString("OriginalHeight")
+
+#define wxIMAGE_OPTION_BMP_FORMAT wxString("wxBMP_FORMAT")
+#define wxIMAGE_OPTION_CUR_HOTSPOT_X wxString("HotSpotX")
+#define wxIMAGE_OPTION_CUR_HOTSPOT_Y wxString("HotSpotY")
+
+#define wxIMAGE_OPTION_GIF_COMMENT wxString("GifComment")
+
+#define wxIMAGE_OPTION_PNG_FORMAT wxString("PngFormat")
+#define wxIMAGE_OPTION_PNG_BITDEPTH wxString("PngBitDepth")
+#define wxIMAGE_OPTION_PNG_FILTER wxString("PngF")
+#define wxIMAGE_OPTION_PNG_COMPRESSION_LEVEL wxString("PngZL")
+#define wxIMAGE_OPTION_PNG_COMPRESSION_MEM_LEVEL wxString("PngZM")
+#define wxIMAGE_OPTION_PNG_COMPRESSION_STRATEGY wxString("PngZS")
+#define wxIMAGE_OPTION_PNG_COMPRESSION_BUFFER_SIZE wxString("PngZB")
+
+#define wxIMAGE_OPTION_TIFF_BITSPERSAMPLE wxString("BitsPerSample")
+#define wxIMAGE_OPTION_TIFF_SAMPLESPERPIXEL wxString("SamplesPerPixel")
+#define wxIMAGE_OPTION_TIFF_COMPRESSION wxString("Compression")
+#define wxIMAGE_OPTION_TIFF_PHOTOMETRIC wxString("Photometric")
+#define wxIMAGE_OPTION_TIFF_IMAGEDESCRIPTOR wxString("ImageDescriptor")
+
+
+enum
+{
+ wxBMP_24BPP = 24, // default, do not need to set
+ //wxBMP_16BPP = 16, // wxQuantize can only do 236 colors?
+ wxBMP_8BPP = 8, // 8bpp, quantized colors
+ wxBMP_8BPP_GREY = 9, // 8bpp, rgb averaged to greys
+ wxBMP_8BPP_GRAY = wxBMP_8BPP_GREY,
+ wxBMP_8BPP_RED = 10, // 8bpp, red used as greyscale
+ wxBMP_8BPP_PALETTE = 11, // 8bpp, use the wxImage's palette
+ wxBMP_4BPP = 4, // 4bpp, quantized colors
+ wxBMP_1BPP = 1, // 1bpp, quantized "colors"
+ wxBMP_1BPP_BW = 2 // 1bpp, black & white from red
};
+
/**
@class wxImageHandler
Handler name.
*/
void SetName(const wxString& name);
+
+ /**
+ Retrieve the version information about the image library used by this
+ handler.
+
+ This method is not present in wxImageHandler class itself but is
+ present in a few of the classes deriving from it, currently
+ wxJPEGHandler, wxPNGHandler and wxTIFFHandler. It returns the
+ information about the version of the image library being used for the
+ corresponding handler implementation.
+
+ @since 2.9.2
+ */
+ static wxVersionInfo GetLibraryVersionInfo();
};
*/
const unsigned char wxIMAGE_ALPHA_OPAQUE = 0xff;
+const unsigned char wxIMAGE_ALPHA_THRESHOLD = 0x80;
+
+
/**
@class wxImage
the wxBitmap::wxBitmap(wxImage,int depth) constructor.
This bitmap can then be drawn in a device context, using wxDC::DrawBitmap.
+ More on the difference between wxImage and wxBitmap: wxImage is just a
+ buffer of RGB bytes with an optional buffer for the alpha bytes. It is all
+ generic, platform independent and image file format independent code. It
+ includes generic code for scaling, resizing, clipping, and other manipulations
+ of the image data. OTOH, wxBitmap is intended to be a wrapper of whatever is
+ the native image format that is quickest/easiest to draw to a DC or to be the
+ target of the drawing operations performed on a wxMemoryDC. By splitting the
+ responsibilities between wxImage/wxBitmap like this then it's easier to use
+ generic code shared by all platforms and image types for generic operations and
+ platform specific code where performance or compatibility is needed.
+
One colour value of the image may be used as a mask colour which will lead to
the automatic creation of a wxMask object associated to the bitmap object.
While all images have RGB data, not all images have an alpha channel. Before
using wxImage::GetAlpha you should check if this image contains an alpha
- channel with wxImage::HasAlpha. Note that currently only the PNG format has
- full alpha channel support so only the images loaded from PNG files can have
- alpha and, if you initialize the image alpha channel yourself using
- wxImage::SetAlpha, you should save it in PNG format to avoid losing it.
+ channel with wxImage::HasAlpha. Currently the BMP, PNG, TGA, and TIFF format
+ handlers have full alpha channel support for loading so if you want to use
+ alpha you have to use one of these formats. If you initialize the image
+ alpha channel yourself using wxImage::SetAlpha, you should save it in
+ either PNG, TGA, or TIFF format to avoid losing it as these are the only
+ handlers that currently support saving with alpha.
@section image_handlers Available image handlers
To use other image formats, install the appropriate handler with
wxImage::AddHandler or call ::wxInitAllImageHandlers().
- - wxBMPHandler: For loading and saving, always installed.
- - wxPNGHandler: For loading (including alpha support) and saving.
+ - wxBMPHandler: For loading (including alpha support) and saving, always installed.
+ - wxPNGHandler: For loading and saving. Includes alpha support.
- wxJPEGHandler: For loading and saving.
- - wxGIFHandler: Only for loading, due to legal issues.
+ - wxGIFHandler: For loading and saving (see below).
- wxPCXHandler: For loading and saving (see below).
- wxPNMHandler: For loading and saving (see below).
- - wxTIFFHandler: For loading and saving.
- - wxTGAHandler: For loading only.
+ - wxTIFFHandler: For loading and saving. Includes alpha support.
+ - wxTGAHandler: For loading and saving. Includes alpha support.
- wxIFFHandler: For loading only.
- wxXPMHandler: For loading and saving.
- wxICOHandler: For loading and saving.
Loading PNMs only works for ASCII or raw RGB images.
When saving in PNM format, wxPNMHandler will always save as raw RGB.
+ Saving GIFs requires images of maximum 8 bpp (see wxQuantize), and the alpha channel converted to a mask (see wxImage::ConvertAlphaToMask).
+ Saving an animated GIF requires images of the same size (see wxGIFHandler::SaveAnimation)
@library{wxcore}
@category{gdi}
between HSV color space and RGB color space.
*/
RGBValue(unsigned char r=0, unsigned char g=0, unsigned char b=0);
+
+ unsigned char red;
+ unsigned char green;
+ unsigned char blue;
};
/**
between HSV color space and RGB color space.
*/
HSVValue(double h=0.0, double s=0.0, double v=0.0);
+
+ double hue;
+ double saturation;
+ double value;
};
/**
/**
@overload
*/
- wxImage(const wxSize& sz, unsigned char* data, unsigned char* data, unsigned char* alpha,
+ wxImage(const wxSize& sz, unsigned char* data, unsigned char* alpha,
bool static_data = false);
/**
@li wxBITMAP_TYPE_PNG: Load a PNG bitmap file.
@li wxBITMAP_TYPE_PCX: Load a PCX bitmap file.
@li wxBITMAP_TYPE_PNM: Load a PNM bitmap file.
- @li wxBITMAP_TYPE_TIF: Load a TIFF bitmap file.
+ @li wxBITMAP_TYPE_TIFF: Load a TIFF bitmap file.
@li wxBITMAP_TYPE_TGA: Load a TGA bitmap file.
@li wxBITMAP_TYPE_XPM: Load a XPM bitmap file.
@li wxBITMAP_TYPE_ICO: Load a Windows icon file (ICO).
/**
Gets a user-defined string-valued option.
- Currently the only defined string option is
+ Generic options:
@li @c wxIMAGE_OPTION_FILENAME: The name of the file from which the image
was loaded.
+ Options specific to wxGIFHandler:
+ @li @c wxIMAGE_OPTION_GIF_COMMENT: The comment text that is read from
+ or written to the GIF file. In an animated GIF each frame can have
+ its own comment. If there is only a comment in the first frame of
+ a GIF it will not be repeated in other frames.
+
@param name
The name of the option, case-insensitive.
@return
The function is case-insensitive to @a name.
If the given option is not present, the function returns 0.
- Use HasOption() is 0 is a possibly valid value for the option.
+ Use HasOption() if 0 is a possibly valid value for the option.
Generic options:
@li @c wxIMAGE_OPTION_MAX_WIDTH and @c wxIMAGE_OPTION_MAX_HEIGHT: If either
handler, this is still what happens however). These options must be
set before calling LoadFile() to have any effect.
+ @li @c wxIMAGE_OPTION_ORIGINAL_WIDTH and @c wxIMAGE_OPTION_ORIGINAL_HEIGHT:
+ These options will return the original size of the image if either
+ @c wxIMAGE_OPTION_MAX_WIDTH or @c wxIMAGE_OPTION_MAX_HEIGHT is
+ specified.
+ @since 2.9.3
+
@li @c wxIMAGE_OPTION_QUALITY: JPEG quality used when saving. This is an
integer in 0..100 range with 0 meaning very poor and 100 excellent
(but very badly compressed). This option is currently ignored for
the resulting PNG file. Use this option if your application produces
images with small size variation.
+ Options specific to wxTIFFHandler:
+ @li @c wxIMAGE_OPTION_TIFF_BITSPERSAMPLE: Number of bits per
+ sample (channel). Currently values of 1 and 8 are supported. A
+ value of 1 results in a black and white image. A value of 8 (the
+ default) can mean greyscale or RGB, depending on the value of
+ @c wxIMAGE_OPTION_TIFF_SAMPLESPERPIXEL.
+ @li @c wxIMAGE_OPTION_TIFF_SAMPLESPERPIXEL: Number of samples
+ (channels) per pixel. Currently values of 1 and 3 are supported.
+ A value of 1 results in either a greyscale (by default) or black and
+ white image, depending on the value of
+ @c wxIMAGE_OPTION_TIFF_BITSPERSAMPLE. A value of 3 (the default)
+ will result in an RGB image.
+ @li @c wxIMAGE_OPTION_TIFF_COMPRESSION: Compression type. By default
+ it is set to 1 (COMPRESSION_NONE). Typical other values are
+ 5 (COMPRESSION_LZW) and 7 (COMPRESSION_JPEG). See tiff.h for more
+ options.
+ @li @c wxIMAGE_OPTION_TIFF_PHOTOMETRIC: Specifies the photometric
+ interpretation. By default it is set to 2 (PHOTOMETRIC_RGB) for RGB
+ images and 0 (PHOTOMETRIC_MINISWHITE) for greyscale or black and
+ white images. It can also be set to 1 (PHOTOMETRIC_MINISBLACK) to
+ treat the lowest value as black and highest as white.
+ If you want a greyscale image it is also sufficient to only specify
+ @c wxIMAGE_OPTION_TIFF_PHOTOMETRIC and set it to either
+ PHOTOMETRIC_MINISWHITE or PHOTOMETRIC_MINISBLACK. The other values
+ are taken care of.
+
+ @note
+ Be careful when combining the options @c wxIMAGE_OPTION_TIFF_SAMPLESPERPIXEL,
+ @c wxIMAGE_OPTION_TIFF_BITSPERSAMPLE, and @c wxIMAGE_OPTION_TIFF_PHOTOMETRIC.
+ While some measures are taken to prevent illegal combinations and/or
+ values, it is still easy to abuse them and come up with invalid
+ results in the form of either corrupted images or crashes.
+
@param name
The name of the option, case-insensitive.
@return
@li wxBITMAP_TYPE_PNG: Load a PNG bitmap file.
@li wxBITMAP_TYPE_PCX: Load a PCX bitmap file.
@li wxBITMAP_TYPE_PNM: Load a PNM bitmap file.
- @li wxBITMAP_TYPE_TIF: Load a TIFF bitmap file.
+ @li wxBITMAP_TYPE_TIFF: Load a TIFF bitmap file.
@li wxBITMAP_TYPE_TGA: Load a TGA bitmap file.
@li wxBITMAP_TYPE_XPM: Load a XPM bitmap file.
@li wxBITMAP_TYPE_ICO: Load a Windows icon file (ICO).
/**
Register an image handler.
- See @ref image_handlers for a list of the available handlers.
+
+ Typical example of use:
+ @code
+ wxImage::AddHandler(new wxPNGHandler);
+ @endcode
+
+ See @ref image_handlers for a list of the available handlers. You can
+ also use ::wxInitAllImageHandlers() to add handlers for all the image
+ formats supported by wxWidgets at once.
+
+ @param handler
+ A heap-allocated handler object which will be deleted by wxImage
+ if it is removed later by RemoveHandler() or at program shutdown.
*/
static void AddHandler(wxImageHandler* handler);
/**
Finds the handler with the given name, and removes it.
- The handler is not deleted.
+
+ The handler is also deleted.
@param name
The handler name.
@li wxBITMAP_TYPE_PNG: Load a PNG bitmap file.
@li wxBITMAP_TYPE_PCX: Load a PCX bitmap file.
@li wxBITMAP_TYPE_PNM: Load a PNM bitmap file.
- @li wxBITMAP_TYPE_TIF: Load a TIFF bitmap file.
+ @li wxBITMAP_TYPE_TIFF: Load a TIFF bitmap file.
@li wxBITMAP_TYPE_TGA: Load a TGA bitmap file.
@li wxBITMAP_TYPE_XPM: Load a XPM bitmap file.
@li wxBITMAP_TYPE_ICO: Load a Windows icon file (ICO).
static wxImage::RGBValue HSVtoRGB(const wxImage::HSVValue& hsv);
};
+
+class wxImageHistogram : public wxImageHistogramBase
+{
+public:
+ wxImageHistogram();
+
+ // get the key in the histogram for the given RGB values
+ static unsigned long MakeKey(unsigned char r,
+ unsigned char g,
+ unsigned char b);
+
+ // find first colour that is not used in the image and has higher
+ // RGB values than RGB(startR, startG, startB)
+ //
+ // returns true and puts this colour in r, g, b (each of which may be NULL)
+ // on success or returns false if there are no more free colours
+ bool FindFirstUnusedColour(unsigned char *r,
+ unsigned char *g,
+ unsigned char *b,
+ unsigned char startR = 1,
+ unsigned char startG = 0,
+ unsigned char startB = 0 ) const;
+};
+
/**
An instance of an empty image without an alpha channel.
*/
//@{
/**
- Initializes all available image handlers. For a list of available handlers,
- see wxImage.
- If you don't need/want all image handlers loaded
+ Initializes all available image handlers.
+
+ This function calls wxImage::AddHandler() for all the available image
+ handlers (see @ref image_handlers for the full list). Calling it is the
+ simplest way to initialize wxImage but it creates and registers even the
+ handlers your program may not use. If you want to avoid the overhead of
+ doing this you need to call wxImage::AddHandler() manually just for the
+ handlers that you do want to use.
@see wxImage, wxImageHandler