~wxClassInfo();
- wxObject *CreateObject() { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
+ wxObject *CreateObject() const { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
+ bool IsDynamic() const { return (NULL != m_objectConstructor); }
const wxChar *GetClassName() const { return m_className; }
const wxChar *GetBaseClassName1() const