// ----------------------------------------------------------------------------
// the default values for GetValue()
-wxString wxGridCellBoolEditor::ms_stringValues[2] = { _T("1"), _T("") };
+wxString wxGridCellBoolEditor::ms_stringValues[2] = { _T(""), _T("1") };
void wxGridCellBoolEditor::Create(wxWindow* parent,
wxWindowID id,
m_rowMinHeights(GRID_HASH_SIZE)
{
Create();
- SetBestFittingSize(size);
+ SetInitialSize(size);
}
bool wxGrid::Create(wxWindow *parent, wxWindowID id,
m_rowMinHeights = wxLongToLongHashMap(GRID_HASH_SIZE);
Create();
- SetBestFittingSize(size);
+ SetInitialSize(size);
return true;
}
total ? (gs_nAttrCacheHits*100) / total : 0);
#endif
- if (m_ownTable)
+ // if we own the table, just delete it, otherwise at least don't leave it
+ // with dangling view pointer
+ if ( m_ownTable )
delete m_table;
+ else if ( m_table && m_table->GetView() == this )
+ m_table->SetView(NULL);
delete m_typeRegistry;
delete m_selection;
return;
}
+#if !(defined(__WXMAC__) && wxMAC_USE_CORE_GRAPHICS)
wxClientDC dc( m_gridWin );
PrepareDC( dc );
+#endif
if ( m_currentCellCoords != wxGridNoCellCoords )
{
// Otherwise refresh redraws the highlight!
m_currentCellCoords = coords;
+#if defined(__WXMAC__) && wxMAC_USE_CORE_GRAPHICS
+ m_gridWin->Refresh(true /*, & r */);
+#else
DrawGridCellArea( dc, cells );
DrawAllGridLines( dc, r );
+#endif
}
}
m_currentCellCoords = coords;
wxGridCellAttr *attr = GetCellAttr( coords );
+#if !(defined(__WXMAC__) && wxMAC_USE_CORE_GRAPHICS)
DrawCellHighlight( dc, attr );
+#endif
attr->DecRef();
}
// edit control is erased by this code after being rendered.
// On wxMac (QD build only), the cell editor is a wxTextCntl and is rendered
// implicitly, causing this out-of order render.
-#if !defined(__WXMAC__) || wxMAC_USE_CORE_GRAPHICS
+#if !defined(__WXMAC__)
wxGridCellEditor *editor = attr->GetEditor(this, row, col);
editor->PaintBackground(rect, attr);
editor->DecRef();
int rightCol = GetColPos( internalXToCol(right) );
int bottomRow = internalYToRow(bottom);
-#ifndef __WXMAC__
- // CS: I don't know why suddenly unscrolled coordinates are used for clipping
+#if !defined(__WXMAC__) || wxMAC_USE_CORE_GRAPHICS
wxRegion clippedcells(0, 0, cw, ch);
int i, j, cell_rows, cell_cols;
wxRect rect;
- for (j=topRow; j<bottomRow; j++)
+ for (j=topRow; j<=bottomRow; j++)
{
int colPos;
- for (colPos=leftCol; colPos<rightCol; colPos++)
+ for (colPos=leftCol; colPos<=rightCol; colPos++)
{
i = GetColAt( colPos );
int i, j, cell_rows, cell_cols;
wxRect rect;
- for (j=topRow; j<bottomRow; j++)
+ for (j=topRow; j<=bottomRow; j++)
{
- for (i=leftCol; i<rightCol; i++)
+ for (i=leftCol; i<=rightCol; i++)
{
GetCellSize( j, i, &cell_rows, &cell_cols );
if ((cell_rows > 1) || (cell_cols > 1))