/////////////////////////////////////////////////////////////////////////////
// Name: accesstest.cpp
-// Purpose: wxWindows accessibility sample
+// Purpose: wxWidgets accessibility sample
// Author: Julian Smart
// Modified by:
// Created: 2002-02-12
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
-#include "wx/access.h"
+#if wxUSE_ACCESSIBILITY
+ #include "wx/access.h"
+#endif // wxUSE_ACCESSIBILITY
+
#include "wx/splitter.h"
+#include "wx/cshelp.h"
#ifdef __WXMSW__
-#include "windows.h"
-#include <ole2.h>
-#include <oleauto.h>
-#include <oleacc.h>
-#include "wx/msw/ole/oleutils.h"
-#include "wx/msw/winundef.h"
-
-#ifndef OBJID_CLIENT
-#define OBJID_CLIENT 0xFFFFFFFC
-#endif
+ #include "windows.h"
+ #include <ole2.h>
+ #include <oleauto.h>
+
+ #if wxUSE_ACCESSIBILITY
+ #include <oleacc.h>
+ #endif // wxUSE_ACCESSIBILITY
+
+ #include "wx/msw/ole/oleutils.h"
+ #include "wx/msw/winundef.h"
+ #ifndef OBJID_CLIENT
+ #define OBJID_CLIENT 0xFFFFFFFC
+ #endif
#endif
// ----------------------------------------------------------------------------
};
+#if wxUSE_ACCESSIBILITY
+
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
private:
wxTextCtrl* m_textCtrl;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(AccessTest_About, MyFrame::OnAbout)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+#endif // wxUSE_ACCESSIBILITY
+
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+#if wxUSE_ACCESSIBILITY
+ // Note: JAWS for Windows will only speak the context-sensitive
+ // help if you use this help provider:
+ // wxHelpProvider::Set(new wxHelpControllerHelpProvider(m_helpController)).
+ // JAWS does not seem to be getting the help text from
+ // the wxAccessible object.
+ wxHelpProvider::Set(new wxSimpleHelpProvider());
+
// create the main application window
- MyFrame *frame = new MyFrame(_T("AccessTest wxWindows App"),
+ MyFrame *frame = new MyFrame(_T("AccessTest wxWidgets App"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
- frame->Show(TRUE);
+ frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
+#else
+ wxMessageBox( _T("This sample has to be compiled with wxUSE_ACCESSIBILITY"), _T("Building error"), wxOK);
+ return false;
+#endif // wxUSE_ACCESSIBILITY
}
+#if wxUSE_ACCESSIBILITY
+
class FrameAccessible: public wxWindowAccessible
{
public:
// Gets the name of the specified object.
virtual wxAccStatus GetName(int childId, wxString* name)
{
-#if 1
if (childId == wxACC_SELF)
{
* name = wxT("Julian's Frame");
return wxACC_OK;
}
else
-#endif
return wxACC_NOT_IMPLEMENTED;
}
};
SplitterWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
// Gets the name of the specified object.
- virtual wxAccStatus GetName(int childId, wxString* name)
- {
- if (childId == wxACC_SELF)
- {
- * name = wxT("Splitter window");
- return wxACC_OK;
- }
- else
- return wxACC_NOT_IMPLEMENTED;
- }
+ virtual wxAccStatus GetName(int childId, wxString* name);
// Can return either a child object, or an integer
// representing the child element, starting from 1.
- virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject)
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
- virtual wxAccStatus GetLocation(wxRect& WXUNUSED(rect), int WXUNUSED(elementId))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
// Navigates from fromId to toId/toObject.
- virtual wxAccStatus Navigate(wxNavDir WXUNUSED(navDir), int WXUNUSED(fromId),
- int* WXUNUSED(toId), wxAccessible** WXUNUSED(toObject))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
+ int* toId, wxAccessible** toObject);
// Gets the number of children.
- virtual wxAccStatus GetChildCount(int* WXUNUSED(childId))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetChildCount(int* childCount);
// Gets the specified child (starting from 1).
// If *child is NULL and return value is wxACC_OK,
// this means that the child is a simple element and
// not an accessible object.
- virtual wxAccStatus GetChild(int WXUNUSED(childId), wxAccessible** WXUNUSED(child))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetChild(int childId, wxAccessible** child);
// Gets the parent, or NULL.
- virtual wxAccStatus GetParent(wxAccessible** WXUNUSED(parent))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetParent(wxAccessible** parent);
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
- virtual wxAccStatus DoDefaultAction(int WXUNUSED(childId))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus DoDefaultAction(int childId);
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
- virtual wxAccStatus GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
// Returns the description for this object or a child.
- virtual wxAccStatus GetDescription(int WXUNUSED(childId), wxString* WXUNUSED(description))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetDescription(int childId, wxString* description);
// Returns help text for this object or a child, similar to tooltip text.
- virtual wxAccStatus GetHelpText(int WXUNUSED(childId), wxString* WXUNUSED(helpText))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
- virtual wxAccStatus GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
// Returns a role constant.
- virtual wxAccStatus GetRole(int WXUNUSED(childId), wxAccRole* WXUNUSED(role))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetRole(int childId, wxAccRole* role);
// Returns a state constant.
- virtual wxAccStatus GetState(int WXUNUSED(childId), long* WXUNUSED(state))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetState(int childId, long* state);
// Returns a localized string representing the value for the object
// or child.
- virtual wxAccStatus GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetValue(int childId, wxString* strValue);
// Selects the object or child.
- virtual wxAccStatus Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
- virtual wxAccStatus GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
- // - a null variant (IsNull() returns TRUE)
+ // - a null variant (IsNull() returns true)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
- virtual wxAccStatus GetSelections(wxVariant* WXUNUSED(selections))
- { return wxACC_NOT_IMPLEMENTED; }
+ virtual wxAccStatus GetSelections(wxVariant* selections);
};
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
- : wxFrame(NULL, -1, title, pos, size, style)
+ : wxFrame(NULL, wxID_ANY, title, pos, size, style)
{
m_textCtrl = NULL;
-// SetAccessible(new FrameAccessible(this));
+ SetAccessible(new FrameAccessible(this));
// set the frame icon
SetIcon(wxICON(mondrian));
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(AccessTest_About, _T("&About...\tF1"), _T("Show about dialog"));
+ helpMenu->Append(AccessTest_About, _T("&About..."), _T("Show about dialog"));
menuFile->Append(AccessTest_Query, _T("Query"), _T("Query the window hierarchy"));
menuFile->AppendSeparator();
#if 0 // wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWindows!"));
+ SetStatusText(_T("Welcome to wxWidgets!"));
#endif // wxUSE_STATUSBAR
-#if 1
- wxSplitterWindow* splitter = new wxSplitterWindow(this, -1);
- splitter->CreateAccessible();
- wxListBox* listBox = new wxListBox(splitter, -1);
+ wxSplitterWindow* splitter = new wxSplitterWindow(this, wxID_ANY);
+ splitter->SetAccessible(new SplitterWindowAccessible(splitter));
+
+ wxListBox* listBox = new wxListBox(splitter, wxID_ANY);
+ listBox->Append(wxT("Cabbages"));
+ listBox->Append(wxT("Kings"));
+ listBox->Append(wxT("Sealing wax"));
+ listBox->Append(wxT("Strings"));
listBox->CreateAccessible();
+ listBox->SetHelpText(wxT("This is a sample wxWidgets listbox, with a number of items in it."));
- m_textCtrl = new wxTextCtrl(splitter, -1, wxT(""), wxDefaultPosition,
+ m_textCtrl = new wxTextCtrl(splitter, wxID_ANY, wxT(""), wxDefaultPosition,
wxDefaultSize, wxTE_MULTILINE);
m_textCtrl->CreateAccessible();
+ m_textCtrl->SetHelpText(wxT("This is a sample wxWidgets multiline text control."));
splitter->SplitHorizontally(listBox, m_textCtrl, 150);
-#endif
#if 0
-#if 1
- wxListBox* listBox = new wxListBox(this, -1);
- //listBox->SetAccessible(new wxAccessible(listBox));
-#else
- wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, -1);
+ wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, wxID_ANY);
scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
#endif
-#endif
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
wxString str;
str.Printf(wxT("Name = %s; Role = %s"), name.c_str(), role.c_str());
- str.Pad(indent, wxT(' '), FALSE);
+ str.Pad(indent, wxT(' '), false);
Log(str);
}
{
wxString str;
str.Printf(wxT("There are %d children."), (int) childCount);
- str.Pad(indent, wxT(' '), FALSE);
+ str.Pad(indent, wxT(' '), false);
Log(str);
Log(wxT(""));
}
wxString str;
str.Printf(wxT("%d) Name = %s; Role = %s"), i, name.c_str(), role.c_str());
- str.Pad(indent, wxT(' '), FALSE);
+ str.Pad(indent, wxT(' '), false);
Log(str);
VARIANT var;
{
wxString str;
str.Printf(wxT("This is a real object."));
- str.Pad(indent+4, wxT(' '), FALSE);
+ str.Pad(indent+4, wxT(' '), false);
Log(str);
if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
{
wxString str;
str.Printf(wxT("This is an element."));
- str.Pad(indent+4, wxT(' '), FALSE);
+ str.Pad(indent+4, wxT(' '), false);
Log(str);
}
// Log(wxT(""));
role = wxT("NO ROLE");
}
}
+
+/*
+ * SplitterWindowAccessible implementation
+ */
+
+// Gets the name of the specified object.
+wxAccStatus SplitterWindowAccessible::GetName(int childId, wxString* name)
+{
+ if (childId == wxACC_SELF)
+ {
+ * name = wxT("Splitter window");
+ return wxACC_OK;
+ }
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ // Two windows, and the sash.
+ if (childId == 1 || childId == 3)
+ return wxACC_NOT_IMPLEMENTED;
+ else if (childId == 2)
+ {
+ *name = wxT("Sash");
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Can return either a child object, or an integer
+// representing the child element, starting from 1.
+wxAccStatus SplitterWindowAccessible::HitTest(const wxPoint& pt, int* childId, wxAccessible** WXUNUSED(childObject))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ wxPoint clientPt = splitter->ScreenToClient(pt);
+ if (splitter->SashHitTest(clientPt.x, clientPt.y, 1))
+ {
+ // We're over the sash
+ *childId = 2;
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the rectangle for this object (id = 0) or a child element (id > 0).
+wxAccStatus SplitterWindowAccessible::GetLocation(wxRect& rect, int elementId)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && elementId == 2 && splitter->IsSplit())
+ {
+ wxSize clientSize = splitter->GetClientSize();
+ if (splitter->GetSplitMode() == wxSPLIT_VERTICAL)
+ {
+ rect.x = splitter->GetSashPosition();
+ rect.y = 0;
+ rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
+ rect.width = splitter->GetSashSize();
+ rect.height = clientSize.y;
+ }
+ else
+ {
+ rect.x = 0;
+ rect.y = splitter->GetSashPosition();
+ rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
+ rect.width = clientSize.x;
+ rect.height = splitter->GetSashSize();
+ }
+ return wxACC_OK;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Navigates from fromId to toId/toObject.
+wxAccStatus SplitterWindowAccessible::Navigate(wxNavDir navDir, int fromId,
+ int* toId, wxAccessible** toObject)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit())
+ {
+ switch (navDir)
+ {
+ case wxNAVDIR_DOWN:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
+ {
+ if (fromId == 1)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 3;
+ *toObject = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+ return wxACC_FALSE;
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+ }
+ case wxNAVDIR_FIRSTCHILD:
+ {
+ if (fromId == 2)
+ return wxACC_FALSE;
+ }
+ break;
+
+ case wxNAVDIR_LASTCHILD:
+ {
+ if (fromId == 2)
+ return wxACC_FALSE;
+ }
+ break;
+
+ case wxNAVDIR_LEFT:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
+ {
+ if (fromId == 3)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 1;
+ *toObject = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_NEXT:
+ {
+ if (fromId == 1)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 3;
+ *toObject = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_PREVIOUS:
+ {
+ if (fromId == 3)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 1;
+ *toObject = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_RIGHT:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
+ {
+ if (fromId == 1)
+ {
+ *toId = 2;
+ *toObject = NULL;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 3;
+ *toObject = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+ // Can't go right spatially if split horizontally.
+ return wxACC_FALSE;
+ }
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+
+ case wxNAVDIR_UP:
+ {
+ if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
+ {
+ if (fromId == 3)
+ {
+ *toId = 2;
+ return wxACC_OK;
+ }
+ else if (fromId == 2)
+ {
+ *toId = 1;
+ *toObject = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ }
+
+ // Can't go up spatially if split vertically.
+ return wxACC_FALSE;
+ #if 0
+ // below line is not executed due to earlier return
+ break;
+ #endif
+ }
+ }
+
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the number of children.
+wxAccStatus SplitterWindowAccessible::GetChildCount(int* childCount)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ // Two windows, and the sash.
+ *childCount = 3;
+ return wxACC_OK;
+ }
+ else
+ {
+ // No sash -- 1 or 0 windows.
+ if (splitter->GetWindow1() || splitter->GetWindow2())
+ {
+ *childCount = 1;
+ return wxACC_OK;
+ }
+ else
+ {
+ *childCount = 0;
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the specified child (starting from 1).
+// If *child is NULL and return value is wxACC_OK,
+// this means that the child is a simple element and
+// not an accessible object.
+wxAccStatus SplitterWindowAccessible::GetChild(int childId, wxAccessible** child)
+{
+ if (childId == wxACC_SELF)
+ {
+ *child = this;
+ return wxACC_OK;
+ }
+
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ // Two windows, and the sash.
+ if (childId == 1)
+ {
+ *child = splitter->GetWindow1()->GetAccessible();
+ }
+ else if (childId == 2)
+ {
+ *child = NULL; // Sash
+ }
+ else if (childId == 3)
+ {
+ *child = splitter->GetWindow2()->GetAccessible();
+ }
+ else
+ {
+ return wxACC_FAIL;
+ }
+ return wxACC_OK;
+ }
+ else
+ {
+ // No sash -- 1 or 0 windows.
+ if (childId == 1)
+ {
+ if (splitter->GetWindow1())
+ {
+ *child = splitter->GetWindow1()->GetAccessible();
+ return wxACC_OK;
+ }
+ else if (splitter->GetWindow2())
+ {
+ *child = splitter->GetWindow2()->GetAccessible();
+ return wxACC_OK;
+ }
+ else
+ {
+ return wxACC_FAIL;
+ }
+ }
+ else
+ return wxACC_FAIL;
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the parent, or NULL.
+wxAccStatus SplitterWindowAccessible::GetParent(wxAccessible** WXUNUSED(parent))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Performs the default action. childId is 0 (the action for this object)
+// or > 0 (the action for a child).
+// Return wxACC_NOT_SUPPORTED if there is no default action for this
+// window (e.g. an edit control).
+wxAccStatus SplitterWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the default action for this object (0) or > 0 (the action for a child).
+// Return wxACC_OK even if there is no action. actionName is the action, or the empty
+// string if there is no action.
+// The retrieved string describes the action that is performed on an object,
+// not what the object does as a result. For example, a toolbar button that prints
+// a document has a default action of "Press" rather than "Prints the current document."
+wxAccStatus SplitterWindowAccessible::GetDefaultAction(int childId, wxString* WXUNUSED(actionName))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // No default action for the splitter.
+ return wxACC_FALSE;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the description for this object or a child.
+wxAccStatus SplitterWindowAccessible::GetDescription(int childId, wxString* description)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ if (childId == 2)
+ {
+ * description = _("The splitter window sash.");
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns help text for this object or a child, similar to tooltip text.
+wxAccStatus SplitterWindowAccessible::GetHelpText(int childId, wxString* helpText)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ if (childId == 2)
+ {
+ * helpText = _("The splitter window sash.");
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns the keyboard shortcut for this object or child.
+// Return e.g. ALT+K
+wxAccStatus SplitterWindowAccessible::GetKeyboardShortcut(int childId, wxString* WXUNUSED(shortcut))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // No keyboard shortcut for the splitter.
+ return wxACC_FALSE;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a role constant.
+wxAccStatus SplitterWindowAccessible::GetRole(int childId, wxAccRole* role)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter)
+ {
+ if (splitter->IsSplit())
+ {
+ if (childId == 2)
+ {
+ * role = wxROLE_SYSTEM_GRIP;
+ return wxACC_OK;
+ }
+ }
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a state constant.
+wxAccStatus SplitterWindowAccessible::GetState(int childId, long* state)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // No particular state. Not sure what would be appropriate here.
+ *state = wxACC_STATE_SYSTEM_UNAVAILABLE;
+ return wxACC_OK;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Returns a localized string representing the value for the object
+// or child.
+wxAccStatus SplitterWindowAccessible::GetValue(int childId, wxString* strValue)
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // The sash position is the value.
+ wxString pos;
+ pos << splitter->GetSashPosition();
+ *strValue = pos;
+
+ return wxACC_OK;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Selects the object or child.
+wxAccStatus SplitterWindowAccessible::Select(int childId, wxAccSelectionFlags WXUNUSED(selectFlags))
+{
+ wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
+ if (splitter && splitter->IsSplit() && childId == 2)
+ {
+ // Can't select the sash.
+ return wxACC_FALSE;
+ }
+ // Let the framework handle the other cases.
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets the window with the keyboard focus.
+// If childId is 0 and child is NULL, no object in
+// this subhierarchy has the focus.
+// If this object has the focus, child should be 'this'.
+wxAccStatus SplitterWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+// Gets a variant representing the selected children
+// of this object.
+// Acceptable values:
+// - a null variant (IsNull() returns true)
+// - a list variant (GetType() == wxT("list"))
+// - an integer representing the selected child element,
+// or 0 if this object is selected (GetType() == wxT("long"))
+// - a "void*" pointer to a wxAccessible child object
+wxAccStatus SplitterWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
+{
+ return wxACC_NOT_IMPLEMENTED;
+}
+
+#endif // wxUSE_ACCESSIBILITY