_GSocket_Detected_Write(socket);
}
-int _GSocket_GUI_Init(GSocket *socket)
+int _GSocket_GUI_Init(void)
+{
+ return 1;
+}
+
+void _GSocket_GUI_Cleanup(void)
+{
+}
+
+int _GSocket_GUI_Init_Socket(GSocket *socket)
{
int *m_id;
socket->m_gui_dependent = (char *)malloc(sizeof(int)*2);
return TRUE;
}
-void _GSocket_GUI_Destroy(GSocket *socket)
+void _GSocket_GUI_Destroy_Socket(GSocket *socket)
{
free(socket->m_gui_dependent);
}