#include "wx/glcanvas.h"
+// the rendering context used by all GL canvases
+class TestGLContext : public wxGLContext
+{
+public:
+ TestGLContext(wxGLCanvas *canvas);
+
+ // render the cube showing it at given angles
+ void DrawRotatedCube(float xangle, float yangle);
+
+private:
+ // textures for the cube faces
+ GLuint m_textures[6];
+};
+
// Define a new application type
class MyApp: public wxApp
{
public:
- bool OnInit();
+ MyApp() { m_glContext = NULL; }
+
+ // get the context we use creating it on demand (and set it as current)
+ TestGLContext& GetContext(wxGLCanvas *canvas);
+
+ // virtual wxApp methods
+ virtual bool OnInit();
+ virtual int OnExit();
+
+private:
+ // the GL context we use for all our windows
+ TestGLContext *m_glContext;
};
// Define a new frame type
-class TestGLCanvas;
-
class MyFrame: public wxFrame
{
public:
- static MyFrame *Create(MyFrame *parentFrame, bool isCloneWindow = false);
+ MyFrame();
- void OnExit(wxCommandEvent& event);
+private:
+ void OnClose(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
void OnDefRotateLeftKey(wxCommandEvent& event);
void OnDefRotateRightKey(wxCommandEvent& event);
-private:
-
- MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,
- const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
-
-
- TestGLCanvas *m_canvas;
-
DECLARE_EVENT_TABLE()
};
-#if wxUSE_GLCANVAS
-
-class TestGLCanvas: public wxGLCanvas
+class TestGLCanvas : public wxGLCanvas
{
- friend class MyFrame;
public:
- TestGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = _T("TestGLCanvas") );
-
- TestGLCanvas( wxWindow *parent, const TestGLCanvas *other,
- wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = _T("TestGLCanvas") );
-
- ~TestGLCanvas();
+ TestGLCanvas(wxWindow *parent);
+private:
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
- void OnEraseBackground(wxEraseEvent& event);
void OnKeyDown(wxKeyEvent& event);
- void OnKeyUp(wxKeyEvent& event);
- void OnEnterWindow(wxMouseEvent& event);
-
- void Render();
- void InitGL();
- void Rotate(GLfloat deg);
- static GLfloat CalcRotateSpeed(unsigned long acceltime);
- static GLfloat CalcRotateAngle( unsigned long lasttime,
- unsigned long acceltime );
- void Action( long code, unsigned long lasttime,
- unsigned long acceltime );
-private:
- bool m_init;
- GLuint m_gllist;
- long m_rleft;
- long m_rright;
-
- static unsigned long m_secbase;
- static int m_TimeInitialized;
- static unsigned long m_xsynct;
- static unsigned long m_gsynct;
-
- long m_Key;
- unsigned long m_StartTime;
- unsigned long m_LastTime;
- unsigned long m_LastRedraw;
-
-DECLARE_EVENT_TABLE()
-};
+ // angles of rotation around x- and y- axis
+ float m_xangle,
+ m_yangle;
-#endif // #if wxUSE_GLCANVAS
+ DECLARE_EVENT_TABLE()
+};
-#endif // #ifndef _WX_CUBE_H_
+#endif // _WX_CUBE_H_