- if ( direction & wxCENTRE_ON_SCREEN )
- {
- //RN: If we are using wxDisplay we get
- //the dimensions of the monitor the window is on,
- //otherwise we get the dimensions of the primary monitor
- //FIXME: wxDisplay::GetFromWindow only implemented on MSW
-#if wxUSE_DISPLAY && defined(__WXMSW__)
- int nDisplay = wxDisplay::GetFromWindow((wxWindow*)this);
- if(nDisplay != wxNOT_FOUND)
- {
- wxDisplay windowDisplay(nDisplay);
- wxRect displayRect = windowDisplay.GetGeometry();
- widthParent = displayRect.width;
- heightParent = displayRect.height;
- }
- else
-#endif
- // centre with respect to the whole screen
- wxDisplaySize(&widthParent, &heightParent);
- }
- else
- {
- if ( IsTopLevel() )
- {
- if(winTop)
- winTop->GetRectForTopLevelChildren(&posParent.x, &posParent.y, &widthParent, &heightParent);
- else
- {
- // centre on the parent
- parent->GetSize(&widthParent, &heightParent);
-
- // adjust to the parents position
- posParent = parent->GetPosition();
- }
- }
- else
- {
- // centre inside the parents client rectangle
- parent->GetClientSize(&widthParent, &heightParent);
- }
- }
-
- int width, height;
- GetSize(&width, &height);
-
- int xNew = wxDefaultCoord,
- yNew = wxDefaultCoord;
-
- if ( direction & wxHORIZONTAL )
- xNew = (widthParent - width)/2;
-
- if ( direction & wxVERTICAL )
- yNew = (heightParent - height)/2;
-
- xNew += posParent.x;
- yNew += posParent.y;
-
- // FIXME: This needs to get the client display rect of the display
- // the window is (via wxDisplay::GetFromWindow).
-
- // Base size of the visible dimensions of the display
- // to take into account the taskbar. And the Mac menu bar at top.
- wxRect clientrect = wxGetClientDisplayRect();
-
- // NB: in wxMSW, negative position may not necessarily mean "out of screen",
- // but it may mean that the window is placed on other than the main
- // display. Therefore we only make sure centered window is on the main display
- // if the parent is at least partially present here.
- if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
- {
- if (xNew < clientrect.GetLeft())
- xNew = clientrect.GetLeft();
- else if (xNew + width > clientrect.GetRight())
- xNew = clientrect.GetRight() - width;
- }
- if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
- {
- if (yNew + height > clientrect.GetBottom())
- yNew = clientrect.GetBottom() - height;
-
- // Make certain that the title bar is initially visible
- // always, even if this would push the bottom of the
- // dialog off the visible area of the display
- if (yNew < clientrect.GetTop())
- yNew = clientrect.GetTop();
- }
-
- // move the window to this position (keeping the old size but using
- // SetSize() and not Move() to allow xNew and/or yNew to be wxDefaultCoord)
- SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);