--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: bitmap.h
+// Purpose: wxBitmap class
+// Author: AUTHOR
+// Modified by:
+// Created: ??/??/98
+// RCS-ID: $Id$
+// Copyright: (c) AUTHOR
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_BITMAP_H_
+#define _WX_BITMAP_H_
+
+#ifdef __GNUG__
+#pragma interface "bitmap.h"
+#endif
+
+#include "wx/gdiobj.h"
+#include "wx/gdicmn.h"
+#include "wx/palette.h"
+
+// Bitmap
+class WXDLLEXPORT wxDC;
+class WXDLLEXPORT wxControl;
+class WXDLLEXPORT wxBitmap;
+class WXDLLEXPORT wxBitmapHandler;
+class WXDLLEXPORT wxIcon;
+class WXDLLEXPORT wxCursor;
+
+// A mask is a mono bitmap used for drawing bitmaps
+// transparently.
+class WXDLLEXPORT wxMask: public wxObject
+{
+ DECLARE_DYNAMIC_CLASS(wxMask)
+
+public:
+ wxMask();
+
+ // Construct a mask from a bitmap and a colour indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, const wxColour& colour);
+
+ // Construct a mask from a bitmap and a palette index indicating
+ // the transparent area
+ wxMask(const wxBitmap& bitmap, int paletteIndex);
+
+ // Construct a mask from a mono bitmap (copies the bitmap).
+ wxMask(const wxBitmap& bitmap);
+
+ ~wxMask();
+
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+ bool Create(const wxBitmap& bitmap);
+
+/* TODO: platform-specific data access
+ // Implementation
+ inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
+ inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
+protected:
+ WXHBITMAP m_maskBitmap;
+*/
+};
+
+class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
+{
+ friend class WXDLLEXPORT wxBitmap;
+ friend class WXDLLEXPORT wxIcon;
+ friend class WXDLLEXPORT wxCursor;
+public:
+ wxBitmapRefData();
+ ~wxBitmapRefData();
+
+public:
+ int m_width;
+ int m_height;
+ int m_depth;
+ bool m_ok;
+ int m_numColors;
+ wxPalette m_bitmapPalette;
+ int m_quality;
+
+/* WXHBITMAP m_hBitmap; TODO: platform-specific handle */
+ wxMask * m_bitmapMask; // Optional mask
+};
+
+#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
+
+class WXDLLEXPORT wxBitmapHandler: public wxObject
+{
+ DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
+public:
+ wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
+
+ virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
+ virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
+ int desiredWidth, int desiredHeight);
+ virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
+
+ inline void SetName(const wxString& name) { m_name = name; }
+ inline void SetExtension(const wxString& ext) { m_extension = ext; }
+ inline void SetType(long type) { m_type = type; }
+ inline wxString GetName() const { return m_name; }
+ inline wxString GetExtension() const { return m_extension; }
+ inline long GetType() const { return m_type; }
+protected:
+ wxString m_name;
+ wxString m_extension;
+ long m_type;
+};
+#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
+
+class WXDLLEXPORT wxBitmap: public wxGDIObject
+{
+ DECLARE_DYNAMIC_CLASS(wxBitmap)
+
+ friend class WXDLLEXPORT wxBitmapHandler;
+
+public:
+ wxBitmap(); // Platform-specific
+
+ // Copy constructors
+ inline wxBitmap(const wxBitmap& bitmap)
+ { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
+ inline wxBitmap(const wxBitmap* bitmap) { if (bitmap) Ref(*bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
+
+ // Initialize with raw data.
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
+
+/* TODO: maybe implement XPM reading
+ // Initialize with XPM data
+ wxBitmap(const char **data);
+*/
+
+ // Load a file or resource
+ // TODO: make default type whatever's appropriate for the platform.
+ wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+
+ // Constructor for generalised creation from data
+ wxBitmap(void *data, long type, int width, int height, int depth = 1);
+
+ // If depth is omitted, will create a bitmap compatible with the display
+ wxBitmap(int width, int height, int depth = -1);
+ ~wxBitmap();
+
+ virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(void *data, long type, int width, int height, int depth = 1);
+ virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
+
+ inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
+ inline int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
+ inline int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
+ inline int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
+ inline int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
+ void SetWidth(int w);
+ void SetHeight(int h);
+ void SetDepth(int d);
+ void SetQuality(int q);
+ void SetOk(bool isOk);
+
+ inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : NULL); }
+ void SetPalette(const wxPalette& palette);
+
+ inline wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : NULL); }
+ void SetMask(wxMask *mask) ;
+
+ inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
+ inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
+ inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
+
+ // Format handling
+ static inline wxList& GetHandlers() { return sm_handlers; }
+ static void AddHandler(wxBitmapHandler *handler);
+ static void InsertHandler(wxBitmapHandler *handler);
+ static bool RemoveHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
+ static wxBitmapHandler *FindHandler(long bitmapType);
+
+ static void InitStandardHandlers();
+ static void CleanUpHandlers();
+protected:
+ static wxList sm_handlers;
+
+/*
+ // TODO: Implementation
+public:
+ void SetHBITMAP(WXHBITMAP bmp);
+ inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
+ bool FreeResource(bool force = FALSE);
+*/
+
+};
+#endif
+ // _WX_BITMAP_H_