+#define _DECLARE_DL_SENTINEL(name)
+#define _IMPLEMENT_DL_SENTINEL(name)
+
+#endif // wxUSE_NESTED_CLASSES
+
+#define DECLARE_PLUGGABLE_CLASS(name) \
+ DECLARE_DYNAMIC_CLASS(name) _DECLARE_DL_SENTINEL(name, WXDLLIMPEXP_CORE)
+#define DECLARE_ABSTRACT_PLUGGABLE_CLASS(name) \
+ DECLARE_ABSTRACT_CLASS(name) _DECLARE_DL_SENTINEL(name, WXDLLIMPEXP_CORE)
+
+#define DECLARE_USER_EXPORTED_PLUGGABLE_CLASS(name, usergoo) \
+ DECLARE_DYNAMIC_CLASS(name) _DECLARE_DL_SENTINEL(name, usergoo)
+#define DECLARE_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, usergoo) \
+ DECLARE_ABSTRACT_CLASS(name) _DECLARE_DL_SENTINEL(name, usergoo)
+
+#define IMPLEMENT_PLUGGABLE_CLASS(name, basename) \
+ IMPLEMENT_DYNAMIC_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name)
+#define IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2) \
+ IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name)
+#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename) \
+ IMPLEMENT_ABSTRACT_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name)
+#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) \
+ IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name)
+
+#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS(name, basename) \
+ IMPLEMENT_PLUGGABLE_CLASS(name, basename)
+#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS2(name, basename1, basename2) \
+ IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2)
+#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, basename) \
+ IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename)
+#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) \
+ IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2)
+
+#define CLASSINFO(name) (&name::ms_classInfo)
+
+#define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::ms_classInfo)
+
+// Just seems a bit nicer-looking (pretend it's not a macro)
+#define wxIsKindOf(obj, className) obj->IsKindOf(&className::ms_classInfo)
+
+// this cast does some more checks at compile time as it uses static_cast
+// internally
+//
+// note that it still has different semantics from dynamic_cast<> and so can't
+// be replaced by it as long as there are any compilers not supporting it
+#define wxDynamicCast(obj, className) \
+ ((className *) wxCheckDynamicCast( \
+ wx_const_cast(wxObject *, wx_static_cast(const wxObject *, \
+ wx_const_cast(className *, wx_static_cast(const className *, obj)))), \
+ &className::ms_classInfo))
+
+// The 'this' pointer is always true, so use this version
+// to cast the this pointer and avoid compiler warnings.
+#define wxDynamicCastThis(className) \
+ (IsKindOf(&className::ms_classInfo) ? (className *)(this) : (className *)0)
+
+#ifdef __WXDEBUG__
+inline void* wxCheckCast(void *ptr)
+{
+ wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") );
+ return ptr;
+}
+#define wxStaticCast(obj, className) \
+ ((className *)wxCheckCast(wxDynamicCast(obj, className)))