bool created = false ;
CGContextRef cgContext = NULL ;
OSStatus err = cEvent.GetParameter<CGContextRef>(kEventParamCGContextRef, &cgContext) ;
- wxASSERT_MSG( err == noErr , wxT("Unable to retrieve CGContextRef") ) ;
+ if ( err != noErr )
+ {
+ wxFAIL_MSG("Unable to retrieve CGContextRef");
+ }
+
thisWindow->MacSetCGContextRef( cgContext ) ;
{
wxMacCGContextStateSaver sg( cgContext ) ;
- float alpha = 1.0 ;
+ CGFloat alpha = (CGFloat)1.0 ;
{
wxWindow* iter = thisWindow ;
while ( iter )
{
- alpha *= (float) iter->GetTransparent()/255.0 ;
+ alpha *= (CGFloat)( iter->GetTransparent()/255.0 ) ;
if ( iter->IsTopLevel() )
iter = NULL ;
else
break ;
case kEventControlVisibilityChanged :
- thisWindow->MacVisibilityChanged() ;
+ // we might have two native controls attributed to the same wxWindow instance
+ // eg a scrollview and an embedded textview, make sure we only fire for the 'outer'
+ // control, as otherwise native and wx visibility are different
+ if ( thisWindow->GetPeer() != NULL && thisWindow->GetPeer()->GetControlRef() == controlRef )
+ {
+ thisWindow->MacVisibilityChanged() ;
+ }
break ;
case kEventControlEnabledStateChanged :
m_macIsUserPane = true;
m_clipChildren = false ;
m_cachedClippedRectValid = false ;
-
- // we need a valid font for the encodings
- wxWindowBase::SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
wxWindowMac::~wxWindowMac()
{
event.GetDC()->Clear() ;
}
+ else if ( GetBackgroundStyle() == wxBG_STYLE_CUSTOM )
+ {
+ // don't skip the event here, custom background means that the app
+ // is drawing it itself in its OnPaint(), so don't draw it at all
+ // now to avoid flicker
+ }
else
{
event.Skip() ;
}
else
{
- CGContextSetRGBFillColor( cgContext, 1.0, 1.0 , 1.0 , 1.0 );
+ CGContextSetRGBFillColor( cgContext, (CGFloat) 1.0, (CGFloat)1.0 ,(CGFloat) 1.0 , (CGFloat)1.0 );
}
CGContextFillRect( cgContext, cgrect );
CGContextRestoreGState( cgContext );
{
#if TARGET_API_MAC_OSX
if ( m_peer && m_peer->Ok() )
+ {
+ bool peerVis = m_peer->IsVisible();
+ bool wxVis = wxWindowBase::IsShownOnScreen();
+ if( peerVis != wxVis )
+ {
+ // CS : put a breakpoint here to investigate differences
+ // between native an wx visibilities
+ // the only place where I've encountered them until now
+ // are the hiding/showing sequences where the vis-changed event is
+ // first sent to the innermost control, while wx does things
+ // from the outmost control
+ wxVis = wxWindowBase::IsShownOnScreen();
+ return wxVis;
+ }
+
return m_peer->IsVisible();
+ }
#endif
return wxWindowBase::IsShownOnScreen();