if (IsSizer())
{
ret = m_sizer->GetMinSize();
+
// if we have to preserve aspect ratio _AND_ this is
// the first-time calculation, consider ret to be initial size
- if ((m_flag & wxSHAPED) && !m_ratio) SetRatio(ret);
+ if ((m_flag & wxSHAPED) && !m_ratio)
+ SetRatio(ret);
}
-
-/*
- The minimum size of a window should be the
- initial size, as saved in m_minSize, not the
- current size.
-
else
- if (IsWindow())
- ret = m_window->GetSize();
-*/
- else ret = m_minSize;
+ {
+ if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) )
+ {
+ // check if the best (minimal, in fact) window size hadn't changed
+ // by chance: this may happen for, e.g. static text if its label
+ // changed
+ wxSize size = m_window->GetBestSize();
+ if ( size.x > m_minSize.x )
+ m_minSize.x = size.x;
+ if ( size.y > m_minSize.y )
+ m_minSize.y = size.y;
+ }
+
+ ret = m_minSize;
+ }
if (m_flag & wxWEST)
ret.x += m_border;