if (IsSizer())
{
ret = m_sizer->GetMinSize();
+
// if we have to preserve aspect ratio _AND_ this is
// the first-time calculation, consider ret to be initial size
- if ((m_flag & wxSHAPED) && !m_ratio) SetRatio(ret);
+ if ((m_flag & wxSHAPED) && !m_ratio)
+ SetRatio(ret);
}
-
-/*
- The minimum size of a window should be the
- initial size, as saved in m_minSize, not the
- current size.
-
else
- if (IsWindow())
- ret = m_window->GetSize();
-*/
- else ret = m_minSize;
+ {
+ if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) )
+ {
+ // check if the best (minimal, in fact) window size hadn't changed
+ // by chance: this may happen for, e.g. static text if its label
+ // changed
+ wxSize size = m_window->GetBestSize();
+ if ( size.x > m_minSize.x )
+ m_minSize.x = size.x;
+ if ( size.y > m_minSize.y )
+ m_minSize.y = size.y;
+ }
+
+ ret = m_minSize;
+ }
if (m_flag & wxWEST)
ret.x += m_border;
void wxSizer::Fit( wxWindow *window )
{
- window->SetSize( GetMinWindowSize( window ) );
+ wxSize size;
+ if (window->IsTopLevel())
+ size = FitSize( window );
+ else
+ size = GetMinWindowSize( window );
+
+ window->SetSize( size );
}
void wxSizer::Layout()
void wxSizer::SetSizeHints( wxWindow *window )
{
- wxSize size( GetMinWindowSize( window ) );
+ wxSize size = FitSize( window );
window->SetSizeHints( size.x, size.y );
}
+wxSize wxSizer::GetMaxWindowSize( wxWindow *window )
+{
+ wxSize sizeMax = wxGetDisplaySize();
+ // make the max size a bit smaller than the screen, a window which takes
+ // the entire screen doesn't look very nice neither
+ sizeMax.x *= 9;
+ sizeMax.x /= 10;
+
+ sizeMax.y *= 9;
+ sizeMax.y /= 10;
+
+ return sizeMax;
+}
+
wxSize wxSizer::GetMinWindowSize( wxWindow *window )
{
wxSize minSize( GetMinSize() );
minSize.y+size.y-client_size.y );
}
+// Return a window size that will fit within the screens dimensions
+wxSize wxSizer::FitSize( wxWindow *window )
+{
+ wxSize size = GetMinWindowSize( window );
+ wxSize sizeMax = GetMaxWindowSize( window );
+
+ if ( size.x > sizeMax.x )
+ size.x = sizeMax.x;
+ if ( size.y > sizeMax.y )
+ size.y = sizeMax.y;
+
+ return size;
+}
+
void wxSizer::SetDimension( int x, int y, int width, int height )
{
m_position.x = x;