/////////////////////////////////////////////////////////////////////////////
-// Name: wave.h
+// Name: sound.h
// Purpose: wxSound class
// Author: Julian Smart, Vaclav Slavik
// Modified by:
#include "wx/defs.h"
-#if wxUSE_WAVE
+#if wxUSE_SOUND
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "sound.h"
// wxSound: simple audio playback class
// ----------------------------------------------------------------------------
-class wxSoundBackend;
-class wxSound;
-class wxDynamicLibrary;
+class WXDLLIMPEXP_ADV wxSoundBackend;
+class WXDLLIMPEXP_ADV wxSound;
+class WXDLLIMPEXP_BASE wxDynamicLibrary;
/// Sound data, as loaded from .wav file:
-class wxSoundData
+class WXDLLIMPEXP_ADV wxSoundData
{
public:
wxSoundData() : m_refCnt(1) {}
/// Simple sound class:
-class wxSound : public wxSoundBase
+class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound();
static void UnloadBackend();
protected:
- bool DoPlay(unsigned flags);
+ bool DoPlay(unsigned flags) const;
static void EnsureBackend();
void Free();
// ----------------------------------------------------------------------------
// This is interface to sound playing implementation. There are multiple
-// sound architectures in use on Unix platforms and wxWindows can use several
+// sound architectures in use on Unix platforms and wxWidgets can use several
// of them for playback, depending on their availability at runtime; hence
-// the need for backends. This class is for use by wxWindows and people writing
-// additional backends only, it is _not_ for use by applications!
+// the need for backends. This class is for use by wxWidgets and people writing
+// additional backends only, it is _not_ for use by applications!
// Structure that holds playback status information
struct wxSoundPlaybackStatus
};
// Audio backend interface
-class wxSoundBackend
+class WXDLLIMPEXP_ADV wxSoundBackend
{
public:
virtual ~wxSoundBackend() {}
virtual bool IsAvailable() const = 0;
// Returns true if the backend is capable of playing sound asynchronously.
- // If false, then wxWindows creates a playback thread and handles async
+ // If false, then wxWidgets creates a playback thread and handles async
// playback, otherwise it is left up to the backend (will usually be more
// effective).
virtual bool HasNativeAsyncPlayback() const = 0;
};
-#endif // wxUSE_WAVE
+#endif // wxUSE_SOUND
#endif