// Created: 06.08.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Vaclav Slavik <vaclav@wxwindows.org>
+// Vaclav Slavik <vaclav@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "toplevelbase.h"
+#endif
+
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "toplevelbase.h"
-#endif
-
#include "wx/window.h"
-#include "wx/icon.h"
+#include "wx/iconbndl.h"
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
// constants
// ----------------------------------------------------------------------------
+// style common to both wxFrame and wxDialog
+#define wxSTAY_ON_TOP 0x8000
+#define wxICONIZE 0x4000
+#define wxMINIMIZE wxICONIZE
+#define wxMAXIMIZE 0x2000
+#define wxCLOSE_BOX 0x1000
+
+#define wxSYSTEM_MENU 0x0800
+#define wxMINIMIZE_BOX 0x0400
+#define wxMAXIMIZE_BOX 0x0200
+#define wxTINY_CAPTION_HORIZ 0x0100
+#define wxTINY_CAPTION_VERT 0x0080
+#define wxRESIZE_BORDER 0x0040
+
+// deprecated versions defined for compatibility reasons
+#define wxRESIZE_BOX wxMAXIMIZE_BOX
+#define wxTHICK_FRAME wxRESIZE_BORDER
+
+// obsolete styles, unused any more
+#define wxDIALOG_MODAL 0
+#define wxDIALOG_MODELESS 0
+#define wxNO_3D 0
+#define wxUSER_COLOURS 0
+
+// default style
+//
+// under Windows CE (at least when compiling with eVC 4) we should create
+// top level windows without any styles at all for them to appear
+// "correctly", i.e. as full screen windows with a "hide" button (same as
+// "close" but round instead of squared and just hides the applications
+// instead of closing it) in the title bar
+#if defined(__WXWINCE__)
+ #if defined(__SMARTPHONE__)
+ #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
+ #elif defined(__WINCE_STANDARDSDK__)
+ #define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
+ #else
+ #define wxDEFAULT_FRAME_STYLE (0)
+ #endif
+#else // !__WXWINCE__
+ #define wxDEFAULT_FRAME_STYLE \
+ (wxSYSTEM_MENU | \
+ wxRESIZE_BORDER | \
+ wxMINIMIZE_BOX | \
+ wxMAXIMIZE_BOX | \
+ wxCLOSE_BOX | \
+ wxCAPTION | \
+ wxCLIP_CHILDREN)
+#endif
+
+
// Dialogs are created in a special way
#define wxTOPLEVEL_EX_DIALOG 0x00000008
wxFULLSCREEN_NOCAPTION
};
+// Styles for RequestUserAttention
+enum
+{
+ wxUSER_ATTENTION_INFO = 1,
+ wxUSER_ATTENTION_ERROR = 2
+};
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
// top level wnd state
// --------------------
- // maximize = TRUE => maximize, otherwise - restore
- virtual void Maximize(bool maximize = TRUE) = 0;
+ // maximize = true => maximize, otherwise - restore
+ virtual void Maximize(bool maximize = true) = 0;
// undo Maximize() or Iconize()
virtual void Restore() = 0;
- // iconize = TRUE => iconize, otherwise - restore
- virtual void Iconize(bool iconize = TRUE) = 0;
+ // iconize = true => iconize, otherwise - restore
+ virtual void Iconize(bool iconize = true) = 0;
- // return TRUE if the frame is maximized
+ // return true if the frame is maximized
virtual bool IsMaximized() const = 0;
- // return TRUE if the frame is iconized
+ // return true if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icon; }
+ const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+
+ // get the frame icons
+ const wxIconBundle& GetIcons() const { return m_icons; }
// set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
+ virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+
+ // set the frame icons
+ virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
- // return TRUE if the frame is in fullscreen mode
+ // return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
/*
virtual wxString GetTitle() const = 0;
*/
- // old functions, use the new ones instead!
-#if WXWIN_COMPATIBILITY_2
- bool Iconized() const { return IsIconized(); }
-#endif // WXWIN_COMPATIBILITY_2
+ // Set the shape of the window to the given region.
+ // Returns true if the platform supports this feature (and the
+ // operation is successful.)
+ virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return false; }
+
+ // Attracts the users attention to this window if the application is
+ // inactive (should be called when a background event occurs)
+ virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
+
+ // Is this the active frame (highlighted in the taskbar)?
+ virtual bool IsActive()
+ { return (wxGetTopLevelParent(FindFocus()) == this); }
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
- virtual bool IsTopLevel() const { return TRUE; }
+ virtual bool IsTopLevel() const { return true; }
+ virtual wxSize GetMaxSize() const;
// event handlers
void OnCloseWindow(wxCloseEvent& event);
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
- // Override in derived, platfrom specific, class if your OS coordinate
- // system uses anything other than the top left as 0,0. The second
- // method updates any internal sizing parameters such as OS/2's SWP struct
- inline virtual void AlterChildPos(void) { }
- inline virtual void UpdateInternalSize( wxWindow* WXUNUSED(pChild)
- ,int WXUNUSED(nWidth)
- ,int WXUNUSED(nHeight)
- ) { }
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
protected:
// the frame client to screen translation should take account of the
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
- // send the iconize event, return TRUE if processed
- bool SendIconizeEvent(bool iconized = TRUE);
-
- // the frame icon
- wxIcon m_icon;
-
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
- virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const { return FALSE; }
+ virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
+ { return false; }
+
+ // check if we should exit the program after deleting this top level
+ // window (this is used in common dtor and wxMSW code)
+ bool IsLastBeforeExit() const;
+
+ // send the iconize event, return true if processed
+ bool SendIconizeEvent(bool iconized = true);
+
+ // Get the default size for the new window if no explicit size given. If
+ // there are better default sizes then these can be changed, just as long
+ // as they are not too small for TLWs (and not larger than screen).
+ static wxSize GetDefaultSize();
+ static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
+ static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
+
+ // the frame icon
+ wxIconBundle m_icons;
+ DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
};
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowCocoa
#elif defined(__WXPM__)
#include "wx/os2/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowOS2
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif
#ifdef __WXUNIVERSAL__
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& name = wxFrameNameStr)
{
Init();
- Create(parent, id, title, pos, size, style, name);
+ Create(parent, winid, title, pos, size, style, name);
}
- DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
};
#endif // wxTopLevelWindowNative
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__