-
- virtual void SetColour(const wxColour& col) ;
- virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
- virtual void SetStyle(int style) ;
- virtual void SetStipple(const wxBitmap& stipple) ;
-
- inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
- inline bool operator == (const wxBrush& brush) const { return m_refData == brush.m_refData; }
- inline bool operator != (const wxBrush& brush) const { return m_refData != brush.m_refData; }
-
- inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
- inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
- inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
-
- virtual bool Ok() const { return (m_refData != NULL) ; }
-
- // Implementation
-
- // Useful helper: create the brush resource
- bool RealizeResource();
-
- // When setting properties, we must make sure we're not changing
- // another object
- void Unshare();
+
+ wxBrush( const wxBrush &brush ) { Ref(brush); }
+ wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; }
+
+ bool Ok() const { return m_refData != NULL; }
+
+ bool operator == ( const wxBrush& brush ) const;
+ bool operator != (const wxBrush& brush) const { return !(*this == brush); }
+
+ virtual int GetStyle() const;
+ wxColour &GetColour() const;
+ wxBitmap *GetStipple() const;
+
+ void SetColour( const wxColour& col );
+ void SetColour( unsigned char r, unsigned char g, unsigned char b );
+ void SetStyle( int style );
+ void SetStipple( const wxBitmap& stipple );
+
+private:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+
+ DECLARE_DYNAMIC_CLASS(wxBrush)