- wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
- wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
- wxRegion(const wxRect& rect);
- wxRegion();
- ~wxRegion();
-
- //# Copying
- inline wxRegion(const wxRegion& r)
- { Ref(r); }
- inline wxRegion& operator = (const wxRegion& r)
- { Ref(r); return (*this); }
-
- //# Modify region
- // Clear current region
- void Clear();
-
- // Union rectangle or region with this.
- inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
- inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
- inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
-
- // Intersect rectangle or region with this.
- inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
- inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
- inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
-
- // Subtract rectangle or region from this:
- // Combines the parts of 'this' that are not part of the second region.
- inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
- inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
- inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
-
- // XOR: the union of two combined regions except for any overlapping areas.
- inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
- inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
- inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
-
- //# Information on region
- // Outer bounds of region
- void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
- wxRect GetBox() const ;
-
- // Is region empty?
- bool Empty() const;
- inline bool IsEmpty() const { return Empty(); }
- bool Ok() const { return (m_refData != NULL) ; }
-
- //# Tests
- // Does the region contain the point (x,y)?
- wxRegionContain Contains(wxCoord x, wxCoord y) const;
- // Does the region contain the point pt?
- wxRegionContain Contains(const wxPoint& pt) const;
- // Does the region contain the rectangle (x, y, w, h)?
- wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
- // Does the region contain the rectangle rect?
- wxRegionContain Contains(const wxRect& rect) const;
-
- // Internal
- bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
- bool Combine(const wxRegion& region, wxRegionOp op);
- bool Combine(const wxRect& rect, wxRegionOp op);
-
- // Get the internal Region handle
- WXRegion GetXRegion() const;
-
- // 'Naughty' functions that allow wxWindows to use a list of rects
- // instead of the region, in certain circumstances (e.g. when
- // making a region out of the update rectangles).
- // These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset.
- bool UsingRects() const;
- wxRect* GetRects();
- int GetRectCount() const;
- void SetRects(const wxRectList& rectList);
- void SetRects(int count, const wxRect* rects);
+ WXRegion *GetX11Region() const;
+
+protected:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+
+ // wxRegionBase pure virtuals
+ virtual bool DoIsEqual(const wxRegion& region) const;
+ virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
+ virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
+ virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
+
+ virtual bool DoOffset(wxCoord x, wxCoord y);
+ virtual bool DoUnionWithRect(const wxRect& rect);
+ virtual bool DoUnionWithRegion(const wxRegion& region);
+ virtual bool DoIntersect(const wxRegion& region);
+ virtual bool DoSubtract(const wxRegion& region);
+ virtual bool DoXor(const wxRegion& region);
+
+ // common part of ctors for a rectangle region
+ void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxRegion)