#endif
#include "wx/window.h"
-#include "wx/icon.h"
+#include "wx/iconbndl.h"
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
virtual bool IsIconized() const = 0;
// get the frame icon
- const wxIcon& GetIcon() const { return m_icon; }
+ const wxIcon& GetIcon() const { return m_icons.GetIcon( -1 ); }
+
+ // get the frame icons
+ const wxIconBundle& GetIcons() const { return m_icons; }
// set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
+ virtual void SetIcon(const wxIcon& icon) { m_icons = wxIconBundle( icon ); }
+
+ // set the frame icons
+ virtual void SetIcons(const wxIconBundle& icons ) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return TRUE; }
+ virtual wxSize GetMaxSize() const;
// event handlers
void OnCloseWindow(wxCloseEvent& event);
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
- // Override in derived, platfrom specific, class if your OS coordinate
- // system uses anything other than the top left as 0,0. The second
- // method updates any internal sizing parameters such as OS/2's SWP struct
- inline virtual void AlterChildPos(void) { }
- inline virtual void UpdateInternalSize( wxWindow* WXUNUSED(pChild)
- ,int WXUNUSED(nWidth)
- ,int WXUNUSED(nHeight)
- ) { }
-
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
bool SendIconizeEvent(bool iconized = TRUE);
// the frame icon
- wxIcon m_icon;
+ wxIconBundle m_icons;
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
#endif // _WX_TOPLEVEL_BASE_H_
+
+// vi:sts=4:sw=4:et