#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
-#ifdef __GNUG__
-#pragma interface "dcscreen.h"
-#endif
-
#include "wx/dcclient.h"
-class WXDLLEXPORT wxScreenDC: public wxWindowDC
+//-----------------------------------------------------------------------------
+// wxScreenDC
+//-----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxScreenDC : public wxPaintDC
{
- DECLARE_DYNAMIC_CLASS(wxScreenDC)
-
public:
- // Create a DC representing the whole screen
wxScreenDC();
- ~wxScreenDC();
-
- // Compatibility with X's requirements for
- // drawing on top of all windows
- static bool StartDrawingOnTop(wxWindow* window);
- static bool StartDrawingOnTop(wxRect* rect = NULL);
+ virtual ~wxScreenDC();
+
+ static bool StartDrawingOnTop( wxWindow *window );
+ static bool StartDrawingOnTop( wxRect *rect = (wxRect *) NULL );
static bool EndDrawingOnTop();
-
+
+ // implementation
+
+ static WXWindow *sm_overlayWindow;
+ static int sm_overlayWindowX;
+ static int sm_overlayWindowY;
+
+protected:
+ virtual void DoGetSize(int *width, int *height) const;
+
private:
- static WXWindow sm_overlayWindow;
-
- // If we have started transparent drawing at a non-(0,0) point
- // then we will have to adjust the device origin in the
- // constructor.
- static int sm_overlayWindowX;
- static int sm_overlayWindowY;
+ DECLARE_DYNAMIC_CLASS(wxScreenDC)
};
+
#endif
// _WX_DCSCREEN_H_