#ifndef _WX_FONT_H_
#define _WX_FONT_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "font.h"
#endif
// ctors and such
wxFont() { Init(); }
wxFont(const wxFont& font) { Init(); Ref(font); }
-
+
wxFont(int size,
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
Init();
-
+
(void)Create(size, family, style, weight, underlined, face, encoding);
}
-
+
wxFont(const wxNativeFontInfo& info);
-
+
bool Create(int size,
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
-
+
// wxMOTIF-specific
bool Create(const wxString& fontname,
wxFontEncoding fontenc = wxFONTENCODING_DEFAULT);
bool Create(const wxNativeFontInfo& fontinfo);
-
+
virtual ~wxFont();
-
+
// assignment
wxFont& operator=(const wxFont& font);
-
+
// implement base class pure virtuals
virtual int GetPointSize() const;
virtual int GetFamily() const;
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
- virtual wxNativeFontInfo *GetNativeFontInfo() const;
-
+ virtual const wxNativeFontInfo *GetNativeFontInfo() const;
+
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
- virtual void SetNativeFontInfo( const wxNativeFontInfo& info );
-
+
// Implementation
-
+
// Find an existing, or create a new, XFontStruct
// based on this wxFont and the given scale. Append the
// font to list in the private data for future reference.
-
+
// TODO This is a fairly basic implementation, that doesn't
// allow for different facenames, and also doesn't do a mapping
// between 'standard' facenames (e.g. Arial, Helvetica, Times Roman etc.)
// and the fonts that are available on a particular system.
// Maybe we need to scan the user's machine to build up a profile
// of the fonts and a mapping file.
-
+
// Return font struct, and optionally the Motif font list
wxXFont *GetInternalFont(double scale = 1.0,
WXDisplay* display = NULL) const;
-
+
// These two are helper functions for convenient access of the above.
WXFontStructPtr GetFontStruct(double scale = 1.0,
WXDisplay* display = NULL) const;
WXFontList GetFontList(double scale = 1.0,
WXDisplay* display = NULL) const;
-
+#if __WXMOTIF20__
+ WXRenderTable GetRenderTable(WXDisplay* display) const;
+#endif
+ // returns either a XmFontList or XmRendition, depending
+ // on Motif version
+ WXFontType GetFontType(WXDisplay* display) const;
+ static WXString GetFontTag();
protected:
+ virtual void DoSetNativeFontInfo( const wxNativeFontInfo& info );
+
// common part of all ctors
void Init();
-
+
// VZ: IMHO, we don't need it at all...
- bool RealizeResource() { return TRUE; }
+ bool RealizeResource() { return true; }
void Unshare();
-
+
private:
DECLARE_DYNAMIC_CLASS(wxFont)
};