+#include "wx/x11/private.h"
+
+//-----------------------------------------------------------------------------
+// wxColour
+//-----------------------------------------------------------------------------
+
+class wxColourRefData: public wxObjectRefData
+{
+public:
+ wxColourRefData()
+ {
+ m_color.red = 0;
+ m_color.green = 0;
+ m_color.blue = 0;
+ m_color.pixel = 0;
+ m_colormap = (WXColormap *) NULL;
+ m_hasPixel = false;
+ }
+ wxColourRefData(const wxColourRefData& data):
+ wxObjectRefData()
+ {
+ m_color = data.m_color;
+ m_colormap = data.m_colormap;
+ m_hasPixel = data.m_hasPixel;
+ }
+
+ virtual ~wxColourRefData()
+ {
+ FreeColour();
+ }
+
+ bool operator == (const wxColourRefData& data) const
+ {
+ return (m_colormap == data.m_colormap &&
+ m_hasPixel == data.m_hasPixel &&
+ m_color.red == data.m_color.red &&
+ m_color.green == data.m_color.green &&
+ m_color.blue == data.m_color.blue &&
+ m_color.pixel == data.m_color.pixel);
+ }
+
+ void FreeColour();
+ void AllocColour( WXColormap cmap );
+
+ XColor m_color;
+ WXColormap m_colormap;
+ bool m_hasPixel;
+
+ friend class wxColour;
+
+ // reference counter for systems with <= 8-Bit display
+ static unsigned short colMapAllocCounter[ 256 ];
+};
+
+unsigned short wxColourRefData::colMapAllocCounter[ 256 ] =
+{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+void wxColourRefData::FreeColour()
+{
+ if (!m_colormap)
+ return;
+#if !wxUSE_NANOX
+ if ( wxTheApp &&
+ (wxTheApp->m_visualInfo->m_visualType == GrayScale ||
+ wxTheApp->m_visualInfo->m_visualType == PseudoColor) )
+ {
+ int idx = m_color.pixel;
+ colMapAllocCounter[ idx ] = colMapAllocCounter[ idx ] - 1;