#endif
#include "wx/bitmap.h"
+#if wxUSE_IMAGE
+#include "wx/image.h"
+#endif
+
+
/* Cursor for one display, so we can choose the correct one for
* the current display.
wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
int hotSpotX = 0, int hotSpotY = 0);
-
+
+#if wxUSE_IMAGE
+ wxCursor(const wxImage& image);
+#endif
+
wxCursor(wxStockCursor id);
~wxCursor();