-
- wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
- int desiredWidth = -1, int desiredHeight = -1);
- ~wxIcon();
-
- bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
- int desiredWidth = -1, int desiredHeight = -1);
-
- inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
- inline bool operator == (const wxIcon& icon) const { return m_refData == icon.m_refData; }
- inline bool operator != (const wxIcon& icon) const { return m_refData != icon.m_refData; }
-
- virtual bool Ok() const { return ((m_refData != NULL) && (M_ICONDATA->m_ok)); }
+#endif
+
+ wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
+ int desiredWidth = -1, int desiredHeight = -1)
+ {
+ LoadFile(name, type, desiredWidth, desiredHeight);
+ }
+
+ wxIcon(const wxIconLocation& loc)
+ {
+ LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY);
+ }
+
+ virtual ~wxIcon();
+
+ bool LoadFile(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
+ int desiredWidth = -1, int desiredHeight = -1);
+
+ // create from bitmap (which should have a mask unless it's monochrome):
+ // there shouldn't be any implicit bitmap -> icon conversion (i.e. no
+ // ctors, assignment operators...), but it's ok to have such function
+ void CopyFromBitmap(const wxBitmap& bmp);
+
+
+ DECLARE_DYNAMIC_CLASS(wxIcon)