/////////////////////////////////////////////////////////////////////////////
-// Name: dcscreen.h
+// Name: wx/x11/dcscreen.h
// Purpose: wxScreenDC class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
-#ifdef __GNUG__
-#pragma interface "dcscreen.h"
-#endif
-
#include "wx/dcclient.h"
+#include "wx/x11/dcclient.h"
-class WXDLLEXPORT wxScreenDC: public wxWindowDC
+//-----------------------------------------------------------------------------
+// wxScreenDC
+//-----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxScreenDCImpl : public wxPaintDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxScreenDC)
-
public:
- // Create a DC representing the whole screen
- wxScreenDC();
- ~wxScreenDC();
-
- // Compatibility with X's requirements for
- // drawing on top of all windows
- static bool StartDrawingOnTop(wxWindow* window);
- static bool StartDrawingOnTop(wxRect* rect = NULL);
- static bool EndDrawingOnTop();
-
+ wxScreenDCImpl( wxDC *owner);
+ virtual ~wxScreenDCImpl();
+
+protected:
+ virtual void DoGetSize(int *width, int *height) const;
+
private:
- static WXWindow sm_overlayWindow;
-
- // If we have started transparent drawing at a non-(0,0) point
- // then we will have to adjust the device origin in the
- // constructor.
- static int sm_overlayWindowX;
- static int sm_overlayWindowY;
+ DECLARE_CLASS(wxScreenDCImpl)
};
-#endif
-// _WX_DCSCREEN_H_
+#endif
+ // _WX_DCSCREEN_H_