/////////////////////////////////////////////////////////////////////////////
-// Name: colour.h
+// Name: wx/x11/colour.h
// Purpose: wxColour class
-// Author: Julian Smart
+// Author: Julian Smart, Robert Roebling
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Copyright: (c) Julian Smart, Robert Roebling
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
-#ifdef __GNUG__
-#pragma interface "colour.h"
-#endif
-
+#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
+#include "wx/gdiobj.h"
+#include "wx/palette.h"
+
+//-----------------------------------------------------------------------------
+// classes
+//-----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxDC;
+class WXDLLIMPEXP_CORE wxPaintDC;
+class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_CORE wxWindow;
-// Colour
-class WXDLLEXPORT wxColour : public wxObject
+class WXDLLIMPEXP_CORE wxColour;
+
+//-----------------------------------------------------------------------------
+// wxColour
+//-----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxColour: public wxGDIObject
{
- DECLARE_DYNAMIC_CLASS(wxColour)
public:
- // ctors
+ // constructors
+ // ------------
+
// default
- wxColour();
- // from RGB
+ wxColour() { }
+
+ // from separate RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
+
+ // from packed RGB
wxColour( unsigned long colRGB ) { Set(colRGB); }
-
- // implicit conversion from the colour name
+
+ // Implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
-
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
+ wxColour( const char *colourName ) { InitFromName( wxString::FromAscii(colourName) ); }
+#if wxUSE_UNICODE
+ wxColour( const wxChar *colourName ) { InitFromName( wxString(colourName) ); }
+#endif
+
+ // Get colour from name or wxNullColour
+ static wxColour CreateByName(const wxString& name);
+
~wxColour();
-
- // Set() functions
+
+ bool Ok() const { return m_refData != NULL; }
+
+ bool operator == ( const wxColour& col ) const;
+ bool operator != ( const wxColour& col ) const { return !(*this == col); }
+
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set( unsigned long colRGB )
{
- // we don't need to know sizeof(long) here because we assume that the three
+ // We don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
Set((unsigned char)colRGB,
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
-
- // accessors
- bool Ok() const {return m_isInit; }
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- int GetPixel() const { return m_pixel; };
- void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
-
- inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
-
- inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
- // Allocate a colour, or nearest colour, using the given display.
- // If realloc is TRUE, ignore the existing pixel, otherwise just return
- // the existing one.
- // Returns the allocated pixel.
-
- // TODO: can this handle mono displays? If not, we should have an extra
- // flag to specify whether this should be black or white by default.
-
- int AllocColour(WXDisplay* display, bool realloc = FALSE);
-
- void InitFromName(const wxString& col);
-
+
+ unsigned char Red() const;
+ unsigned char Green() const;
+ unsigned char Blue() const;
+
+ // Implementation part
+
+ void CalcPixel( WXColormap cmap );
+ unsigned long GetPixel() const;
+ WXColor *GetColor() const;
+
+ void InitFromName(const wxString& colourName);
+
+protected:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+
+
private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
-
-public:
- int m_pixel;
+ DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif
+
// _WX_COLOUR_H_