#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "dcclient.h"
#endif
#include "wx/dc.h"
-// -----------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
// fwd declarations
-// -----------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowDC;
class WXDLLEXPORT wxWindow;
virtual void DestroyClippingRegion();
// Helper function for setting clipping
- void SetDCClipping();
+ void SetDCClipping(WXRegion region);
// implementation from now on
// --------------------------
void SetAutoSetting(bool flag) { m_autoSetting = flag; }
protected:
- virtual void DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
+ // note that this function will call colour.SetPixel,
+ // and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK
+ // roundToWhite has an effect for monochrome display only
+ // if roundToWhite == TRUE then the colour will be set to white unless
+ // it is RGB 0x000000;if roundToWhite == FALSE the colour wull be set to
+ // black unless it id RGB 0xffffff
+ int CalculatePixel(wxColour& colour, wxColour& curCol,
+ bool roundToWhite) const;
+ // sets the foreground pixel taking into account the
+ // currently selected logical operation
+ void SetForegroundPixelWithLogicalFunction(int pixel);
+
+ virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
int fillStyle = wxODDEVEN_RULE);
-
+
+ void DoGetSize( int *width, int *height ) const;
+
+ // common part of constructors
+ void Init();
+
WXGC m_gc;
WXGC m_gcBacking;
WXDisplay* m_display;
wxWindow* m_window;
- WXRegion m_currentRegion; // Current clipping region (incl. paint clip region)
- WXRegion m_userRegion; // User-defined clipping region
- WXPixmap m_pixmap; // Pixmap for drawing on
-
+ // Pixmap for drawing on
+ WXPixmap m_pixmap;
+ // Last clipping region set on th GC, this is the combination
+ // of paint clipping region and all user-defined clipping regions
+ WXRegion m_clipRegion;
+
// Not sure if we'll need all of these
int m_backgroundPixel;
wxColour m_currentColour;
- // int m_currentBkMode;
int m_currentPenWidth ;
int m_currentPenJoin ;
int m_currentPenCap ;
int m_currentPenDashCount ;
- wxMOTIFDash* m_currentPenDash ;
+ wxX11Dash* m_currentPenDash ;
wxBitmap m_currentStipple ;
int m_currentStyle ;
int m_currentFill ;