def EVT_ENTER_WINDOW(win, func):
win.Connect(-1, -1, wxEVT_ENTER_WINDOW, func)
+def EVT_MOUSEWHEEL(win, func):
+ win.Connect(-1, -1, wxEVT_MOUSEWHEEL, func)
# all mouse events
def EVT_MOUSE_EVENTS(win, func):
def EVT_TREE_BEGIN_RDRAG(win, id, func):
win.Connect(id, -1, wxEVT_COMMAND_TREE_BEGIN_RDRAG, func)
+def EVT_TREE_END_DRAG(win, id, func):
+ win.Connect(id, -1, wxEVT_COMMAND_TREE_END_DRAG, func)
+
def EVT_TREE_BEGIN_LABEL_EDIT(win, id, func):
win.Connect(id, -1, wxEVT_COMMAND_TREE_BEGIN_LABEL_EDIT, func)
# wxJoyStick
def EVT_JOY_DOWN(win, func):
- win.Connect(-1, -1, wxEVT_JOY_DOWN, func)
+ win.Connect(-1, -1, wxEVT_JOY_BUTTON_DOWN, func)
def EVT_JOY_UP(win, func):
- win.Connect(-1, -1, wxEVT_JOY_UP, func)
+ win.Connect(-1, -1, wxEVT_JOY_BUTTON_UP, func)
def EVT_JOY_MOVE(win, func):
win.Connect(-1, -1, wxEVT_JOY_MOVE, func)
win.Connect(-1, -1, wxEVT_JOY_ZMOVE, func)
def EVT_JOYSTICK_EVENTS(win, func):
- win.Connect(-1, -1, wxEVT_JOY_DOWN, func)
- win.Connect(-1, -1, wxEVT_JOY_UP, func)
+ win.Connect(-1, -1, wxEVT_JOY_BUTTON_DOWN, func)
+ win.Connect(-1, -1, wxEVT_JOY_BUTTON_UP, func)
win.Connect(-1, -1, wxEVT_JOY_MOVE, func)
win.Connect(-1, -1, wxEVT_JOY_ZMOVE, func)
+
+def EVT_TOGGLEBUTTON(win, id, func):
+ win.Connect(id, -1, wxEVT_COMMAND_TOGGLEBUTTON_CLICKED, func)
+
+
+
+# Help events
+def EVT_HELP(win, id, func):
+ win.Connect(id, -1, wxEVT_HELP, func)
+
+def EVT_HELP_RANGE(win, id, id2, func):
+ win.Connect(id, id2, wxEVT_HELP, func)
+
+def EVT_DETAILED_HELP(win, id, func):
+ win.Connect(id, -1, wxEVT_DETAILED_HELP, func)
+
+def EVT_DETAILED_HELP_RANGE(win, id, id2, func):
+ win.Connect(id, id2, wxEVT_DETAILED_HELP, func)
+
+def EVT_CONTEXT_MENU(win, func):
+ win.Connect(-1, -1, wxEVT_CONTEXT_MENU, func)
+
+
#----------------------------------------------------------------------
class wxTimer(wxPyTimer):
self.SetOwner(evtHandler, id)
#----------------------------------------------------------------------
-# Some wxWin methods can take "NULL" as parameters, but the shadow classes
-# expect an object with the SWIG pointer as a 'this' member. This class
-# and instance fools the shadow into passing the NULL pointer.
-## NOTE: This is not needed anymore as None can be passed instead and
-# will be interpreted as NULL.
-
-class _NullObj:
- this = 'NULL' # SWIG converts this to (void*)0
-
-NULL = _NullObj()
+NULL = None # For backwards compatibility only. You should really be
+ # using None now.
#----------------------------------------------------------------------
def wxPyTypeCast(obj, typeStr):
if obj is None:
return None
+ theClass = globals()[typeStr+"Ptr"]
+ typeStr = __wxPyPtrTypeMap.get(typeStr, typeStr)
if hasattr(obj, "this"):
+ if obj.__class__ is theClass: # if already the right type then just return it
+ return obj
newPtr = ptrcast(obj.this, typeStr+"_p")
else:
newPtr = ptrcast(obj, typeStr+"_p")
- theClass = globals()[typeStr+"Ptr"]
theObj = theClass(newPtr)
if hasattr(obj, "this"):
theObj.thisown = obj.thisown
return theObj
+#----------------------------------------------------------------------
#----------------------------------------------------------------------
class wxPyOnDemandOutputWindow:
def __init__(self, title = "wxPython: stdout/stderr"):
self.frame = None
self.title = title
-
+ self.parent = None
def SetParent(self, parent):
self.parent = parent
-
def OnCloseWindow(self, event):
if self.frame != None:
self.frame.Destroy()
self.frame = None
self.text = None
-
- # this provides the file-like behaviour
+ # These methods provide the file-like output behaviour.
def write(self, str):
+ if not wxThread_IsMain():
+ # Aquire the GUI mutex before making GUI calls. Mutex is released
+ # when locker is deleted at the end of this function.
+ locker = wxMutexGuiLocker()
+
if not self.frame:
- self.frame = wxFrame(self.parent, -1, self.title)
+ self.frame = wxFrame(self.parent, -1, self.title,
+ style=wxDEFAULT_FRAME_STYLE|wxNO_FULL_REPAINT_ON_RESIZE)
self.text = wxTextCtrl(self.frame, -1, "",
style = wxTE_MULTILINE|wxTE_READONLY)
self.frame.SetSize(wxSize(450, 300))
EVT_CLOSE(self.frame, self.OnCloseWindow)
self.text.AppendText(str)
-
def close(self):
if self.frame != None:
- self.frame.Destroy()
- self.frame = None
- self.text = None
-
+ if not wxThread_IsMain():
+ locker = wxMutexGuiLocker()
+ self.frame.Close()
_defRedirect = (wxPlatform == '__WXMSW__')
def SetTopWindow(self, frame):
if self.stdioWin:
self.stdioWin.SetParent(frame)
- sys.stderr = sys.stdout = self.stdioWin
wxPyApp.SetTopWindow(self, frame)
sys.stdout = sys.stderr = open(filename, 'a')
else:
self.stdioWin = self.outputWindowClass() # wxPyOnDemandOutputWindow
+ sys.stdout = sys.stderr = self.stdioWin
def RestoreStdio(self):
sys.stdout, sys.stderr = self.saveStdio
- if self.stdioWin != None:
- self.stdioWin.close()
+
#----------------------------------------------------------------------------
self.cleanup()
__cleanMeUp = __wxPyCleanup()
+
+#----------------------------------------------------------------------------
#----------------------------------------------------------------------------