// Post a message to the given eventhandler which will be processed during the
// next event loop iteration
-inline void WXDLLEXPORT wxPostEvent(wxEvtHandler *dest, wxEvent& event)
+inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
{
wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
// code if required.
-#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || (defined(__WXMAC__) && defined(__UNIX__))
+#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__)
#define IMPLEMENT_WXWIN_MAIN \
extern int wxEntry( int argc, char *argv[] ); \
int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
+#elif defined(__WXMAC__) && defined(__UNIX__)
+ // wxMac seems to have a specific wxEntry prototype
+ #define IMPLEMENT_WXWIN_MAIN \
+ extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
+ int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
#elif defined(__WXMSW__) && defined(WXUSINGDLL)
// NT defines APIENTRY, 3.x not
#if !defined(WXAPIENTRY)