// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
+#include "wx/msw/private.h"
#ifdef __BORLANDC__
#pragma hdrstop
#ifndef WX_PRECOMP
#include "wx/window.h"
- #include "wx/msw/private.h"
+// #include "wx/msw/private.h"
#include "wx/font.h"
#include "wx/bitmap.h"
#include "wx/dcmemory.h"
#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
+#if wxUSE_OWNER_DRAWN
+
// ============================================================================
// implementation of wxOwnerDrawn class
delete [] szStripped;
// # without this menu items look too tightly packed (at least under Windows)
- str += _T('W'); // 'W' is typically the widest letter
+ str += wxT('W'); // 'W' is typically the widest letter
dc.GetTextExtent(str, (long *)pwidth, (long *)pheight);
+
+ // JACS: items still look too tightly packed, so adding 2 pixels.
+ (*pheight) = (*pheight) + 2;
+
m_nHeight = *pheight; // remember height for use in OnDrawItem
return TRUE;
// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
// port this code to X. (VZ)
+// JACS: TODO. Why does a disabled but highlighted item still
+// get drawn embossed? How can we tell DrawState that we don't want the
+// embossing?
+
#if defined(__WIN32__) && !defined(__SC__) && !defined(__TWIN32__)
#define O_DRAW_NATIVE_API // comments below explain why I use it
#endif
// using native API because it reckognizes '&'
#ifdef O_DRAW_NATIVE_API
int nPrevMode = SetBkMode(hdc, TRANSPARENT);
- HBRUSH hbr = CreateSolidBrush(colBack),
- hPrevBrush = (HBRUSH) SelectObject(hdc, hbr);
+ HBRUSH hbr = CreateSolidBrush(colBack),
+ hPrevBrush = (HBRUSH)SelectObject(hdc, hbr);
RECT rectAll = { rc.GetLeft(), rc.GetTop(), rc.GetRight(), rc.GetBottom() };
FillRect(hdc, &rectAll, hbr);
+ DeleteObject(hbr);
+
// use default font if no font set
HFONT hfont;
if ( m_font.Ok() ) {
// then draw a check mark into it
RECT rect = { 0, 0, GetMarginWidth(), m_nHeight };
+ if ( m_nHeight > 0 )
+ {
#ifndef __SC__
- DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK);
+ DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK);
#endif
+ }
// finally copy it to screen DC and clean up
BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight,
hdcMem, 0, 0, SRCCOPY);
+
DeleteDC(hdcMem);
+ DeleteObject(hbmpCheck);
#else
// #### to do: perhaps using Marlett font (create equiv. font under X)
// wxFAIL("not implemented");
// there should be enough place!
wxASSERT((nBmpWidth <= rc.GetWidth()) && (nBmpHeight <= rc.GetHeight()));
+ //MT: blit with mask enabled.
dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2,
rc.y + (m_nHeight - nBmpHeight) /2,
nBmpWidth, nBmpHeight,
- &dcMem, 0, 0, wxCOPY);
+ &dcMem, 0, 0, wxCOPY, TRUE);
if ( st & wxODSelected ) {
#ifdef O_DRAW_NATIVE_API
return TRUE;
}
+
+#endif // wxUSE_OWNER_DRAWN
+